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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

debayering in ae

Christian Tanner

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i'm having trouble finding an answer to the following question/issue:

when working in after effects, with r3d files, how, where and when is the debayering done?

(plus: i noticed rendering out footage takes ae severely longer then it does redcine-x. any clues on that would also be much apprechiated).

any suggestions?
 
I also like to know...
 
i'm having trouble finding an answer to the following question/issue:

when working in after effects, with r3d files, how, where and when is the debayering done?

(plus: i noticed rendering out footage takes ae severely longer then it does redcine-x. any clues on that would also be much apprechiated).

any suggestions?

http://www.stark-labs.com/craig/articles/assets/Debayering_API.pdf

They announced a hardware solution to decode, debayer and playback 4K and 5K footage in real time, at 30 fps (frames per second) an 25 fps, respectively. No need to downconvert the footage to less than 4K or 5K resolution, and you can edit in your favorite NLE, like Final Cut Pro, Premiere Pro, Vegas, Avid, etc. Vegas Pro 9 which can hancle RED files natively on the T/L I think the software should be out.
 
thanx for that
...unfortunately off topic though.

again - redcine-x seems to be the only app i can set debayer quality. so naturaly i was wondering where, when and how debayering is done when working with r3d files in ae.

my limited understanding of the debayer process is that it "decodes" the sensors bayer pattern into a pixel by pixel rgb representation/picture. in other words: i wouldn't even see a raw picture withouth the debayer. right?
 
The debayer in AE is determined by the quality you have selected. I've not checked recently, but the draft settings were also respected in AE.

For example, if you set your comp to 1/2 resolution, then you get a half debayer, Reminiscent of opening the H quicktime pointer movie (just with higher quality), if you change it to 1/4, then it's similar to the M quicktime pointer movie, and 1/8th is similar to using the P quicktime pointer movie.

Because Adobe doesn't have Rocket support currently, it's actually faster (if you have speedy storage) to export footage using the Rocket to an image sequence than it is to directly use the R3D files in AE. Having said that, there are still many times where I'll directly use R3D in AE because speed isn't as important to me as the flexibility of adjusting settings and not having to have speedy storage.
 
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