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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

DEB Comparison

Jan Reiff

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i did lot of tests last weeks with the DEB Beta, now i can release some stuff

i think the images speak their own language, ...

https://www.dropbox.com/sh/hdwavlwn3v6b9hr/AACt2ZLzYA9Fd1ybM6ZgHkjTa?n=42023043

you see the heavy impact of DEB and what is possible with the new OLPF

in the frame with street the sky is pushed from complete dark - of course there is noise - but putting the curve a bit down will bring useable stuff even at ISO5000, as i prefer more some fine grain as too much NR like in this example

now, with the Low Light OLPF in line, the tools from DEB to ADD, everything is possible. More than every other camera package can deliver out there -

high resolution
DR at its best (don´t forget HDR, just one stop more, not visible in motion but raises up footage to 15-16 DR actually)
colors
high ISO if needed
small box

can´t name a better choice of cinema camera at the moment honestly.
 
Have to agree with what you found Jan... but I want to shoot at 12800ISO because my scene is with actors lit by only the stars...and dragon is noisy :)

but seriously just to add.

anamorphic camera.
single or double system
high speed camera
Noticed even a 4K 4x3 mode now *(love that format)
 
Have to agree with what you found Jan... but I want to shoot at 12800ISO because my scene is with actors lit by only the stars...and dragon is noisy :)

yes, DEB gives you better results overall and there is no disadvantage in rendering time - but for me ISO1000+ will be very rare, still. but good to know, it´s possible and MUCH better than MX or ...
i think, now with DEB and when the OLPF modul is in store, a lot of people here will sleep better now ;-)
as usual, a great feedback from RED from the first "critics" to now, huge improvements and even more to come. i really like how relaxed RED always stay in such storms ...
 
yes, DEB gives you better results overall and there is no disadvantage in rendering time - but for me ISO1000+ will be very rare, still. but good to know, it´s possible and MUCH better than MX or ...
i think, now with DEB and when the OLPF modul is in store, a lot of people here will sleep better now ;-)
as usual, a great feedback from RED from the first "critics" to now, huge improvements and even more to come. i really like how relaxed RED always stay in such storms ...

Again here, I agree. Since day one everything with RED is an evolving process. That can be comforting or "panic making" depending on how you want to look at it. I think your samples have put people at ease. I do think it is important to show images rather than just pixel peep and criticize.

For me, I just want to know how this new camera tool is going to handle the exposure situations I throw at it, then for me to understand how I change accordingly. I don't expect the camera to morph into every possible situation I encounter. But RED ticks off so many boxes as a production system I still am left scratching my head at what this camera can do and how often the answer is YES when I ask it to do something. :)

Battistella
 
Agreed. for me this subject of red sparkles is closed now - it was not an issue for my work - but of course - this was a great achievement of the whole reduser forum to even improve all for everyone - Dragon user should get good stuff right now, and when the OLPF options are there, just more tools are in the package, going to higher shutter at night for slowmotion for example. i am sure, end of the year we will see tons of great footage when all the tests come to an end and the real life stuff finally starts ... this was, for sure, my last post with 200% crops at ISO12800 ;-)
 
i did lot of tests last weeks with the DEB Beta, now i can release some stuff

i think the images speak their own language, ...

https://www.dropbox.com/sh/hdwavlwn3v6b9hr/AACt2ZLzYA9Fd1ybM6ZgHkjTa?n=42023043

you see the heavy impact of DEB and what is possible with the new OLPF

in the frame with street the sky is pushed from complete dark - of course there is noise - but putting the curve a bit down will bring useable stuff even at ISO5000, as i prefer more some fine grain as too much NR like in this example

now, with the Low Light OLPF in line, the tools from DEB to ADD, everything is possible. More than every other camera package can deliver out there -

high resolution
DR at its best (don´t forget HDR, just one stop more, not visible in motion but raises up footage to 15-16 DR actually)
colors
high ISO if needed
small box

can´t name a better choice of cinema camera at the moment honestly.

Is there any difference in rendering time at all?
 
Is there any difference in rendering time at all?

not really - the clip with the street was rendering out 32sec with DEB and around 31- 32sec without, stopped with hand, i would say it´s the same ...
 
i did lot of tests last weeks with the DEB Beta, now i can release some stuff

i think the images speak their own language, ...

https://www.dropbox.com/sh/hdwavlwn3v6b9hr/AACt2ZLzYA9Fd1ybM6ZgHkjTa?n=42023043

you see the heavy impact of DEB and what is possible with the new OLPF

in the frame with street the sky is pushed from complete dark - of course there is noise - but putting the curve a bit down will bring useable stuff even at ISO5000, as i prefer more some fine grain as too much NR like in this example

now, with the Low Light OLPF in line, the tools from DEB to ADD, everything is possible. More than every other camera package can deliver out there -

high resolution
DR at its best (don´t forget HDR, just one stop more, not visible in motion but raises up footage to 15-16 DR actually)
colors
high ISO if needed
small box

can´t name a better choice of cinema camera at the moment honestly.

Thanks, DEB looks like it's doing a lot!
 
Is DEB just a meta setting within RCX? If not, then what steps are needed in order to bake DEB into a clip? Right now all I use RCX for is to tweak metadata -- no rendering. All edits and renders are in PP. Just wondering what steps are added -- if any -- to make DEB accessible to my clips once they are out of RCX.
 
Is DEB just a meta setting within RCX? If not, then what steps are needed in order to bake DEB into a clip? Right now all I use RCX for is to tweak metadata -- no rendering. All edits and renders are in PP. Just wondering what steps are added -- if any -- to make DEB accessible to my clips once they are out of RCX.

Once the updated SDK is available, you'll have access to those features in other software. No ETA on that yet.
 
Once the updated SDK is available, you'll have access to those features in other software. No ETA on that yet.

So for a workflow that only includes meta touch-up in RCX and then on to Premiere, there is currently no way to access DEB? I guess what I am asking is how are people currently accessing it within a workflow?
 
So for a workflow that only includes meta touch-up in RCX and then on to Premiere, there is currently no way to access DEB? I guess what I am asking is how are people currently accessing it within a workflow?

If you want to use DEB, your only option right now is to render out of RCX.
 
If you want to use DEB, your only option right now is to render out of RCX.

So if I'm editing in Premier, and I select "edit original" and apply DEB in RCX, then apply that to my footage in premier.. has my footage being "Debbed"?? Sorry for the probably dumb question
 
So if I'm editing in Premier, and I select "edit original" and apply DEB in RCX, then apply that to my footage in premier.. has my footage being "Debbed"?? Sorry for the probably dumb question

At this time it won't work.
 
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