Jonas Rejman
Well-known member
We have it on order, this is scam, unless someone mails me a beta.... ;-D ;-D
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Yes, it is available now. You're paraphrasing where it's not necessary. The correct statement is "Baselight can work with any codec that's available on the Mac via the Kompressor option."
That is not the case, as stated above.
I'm not sure, I'm guessing the details hadn't yet been worked out.
http://forums.creativecow.net/readpost/277/911
Hey Ketch - if you get Red Pro Primes instead of those stupid-expensive Leicas, you could buy the kickass DaVinci system AND have money left over to hire good colorists to grade your first feature or two
Bruce Allen
www.boacinema.com
I believe they have, as I tend to believe the information from the manufacturer and not from Rory![]()
OK Mike. You know very well, that Cineform has no connection to Mac whatsoever. So, can Baselight read and write Cineform? AFAIK it's not, unless it happened very recently.
Cineform has been available on the Mac for some time as a Quicktime codec. You need the Neo package (I think) in order to encode, but it is implemented via Quicktime and is thus available to Baselight via Kompressor, provided you're using .mov wrappers (not .avi).
I think NEO by itself costs more, than Resolve license
Does that mean, that Baselight can only read Cineform through the networked Mac with a Kompressor? Reminds me very much Autodesk implementation for Lustre with a Wiretap. I'm sure the network costs aren't trivial too. And, I believe you need NEO for encoding and decoding. So, I guess, now we're comparing a system, that cost over $100k to a $10k system?![]()
i'm not comparing anything. You stated that Resolve on a Mac was the only system that could read the formats you listed, and I responded to that. As for the Kompressor requirement, as far as I know, Cineform is not available in a Linux implementation at the moment, so, yes, Kompressor and a Mac are Filmlight's solution. What you haven't mentioned is that Resolve on Linux has the same issue, but doesn't have a solution.
At this point in time, of course, Baselight has one other advantage over Resolve on a Mac - it exists and is available.
Yes, it is available now. You're paraphrasing where it's not necessary. The correct statement is "Baselight can work with any codec that's available on the Mac via the Kompressor option."
But Lucas, Why would anyone really care if its an attached MAC doing the decoding/encoding work? For me, as long as it works, It works PERIOD.
Plain and simple, no system is perfect for everyone, take your pick, and live with the compromises...
As far as it "exists", Resolve is in hands of various colorists beta testing right now. If "available" is all the advantage, that Baselight can muster, it's a pretty thin one and short lived...
And in hind-sight, Scratch can use red-rocket (or MULTIPLE RED ROCKETS, props to them!!!!) and Baselight still can't do this today...
Jake, I would humbly suggest that you test drive a Baselight, any of them, before you imply that the availability of baselight is the only advantage it has.... it makes you look a tad un-informed/unexperienced. (like a teenager saying his supped up Subaru has the same horsepower as a Porsche Turbo ;-) )
There are too many things that separate a BL from a resolve, way too many to list.
My favorite is the Formats editor and its mappings, I make workflow magic thanks to just that![]()
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It's not a contest in any way whatsoever. I simply made a statement, that at this price Resolve on a Mac is a remarkable achievement, period. You keep stating the obvious, implying, that it all insignificant, as long as Resolve isn't shipping. Well, I'm not looking forward to mastering yet another color grading software. I wish, that I could just continue operating Lustre, but I have to be a realist. Very soon Resolve will become the most popular color grading software and for a good reason. So, if I want to continue to stay relevant as an artist and a business owner, I don't have a choice. I must adapt. I know, today creatively with my Lustre I can run circles around Resolve, but it doesn't matter. I have to jump through multiple hoops just to conform the material. And, unfortunately, I do get every conceivable type of material. I don't have a choice. And in order to deliver Prores, with Lustre, I have to do 3 renders- DPX, Uncompressed QT and finally Prores. Now with Wiretap and Backburner available with Smoke on a Mac, it's a bit easier, but it's still a major pain. If I can use just one render to deliver my material in any form my client asks and save countless hours of render time, that I know I can't charge for, what do you think I would choose?You seem to want to make my simple statement into some sort of argument for or against something (I'm still trying to figure out what), and you seem to want me to take some kind of side. I'm not for or against anything other than stating facts and having those facts known. I'm not for Resolve, or for Baselight, or against Scratch, or pro Lustre, or anti Nucoda. These are all tools that do an excellent job and all are used by various companies for various reasons. They all have strengths, weaknesses, and price tags. Which one is chosen depends on a company's workload, existing equipment, personal preferences of the colorists, prior experience, and particular needs. Why you seemingly want to make it a contest is something I really don't understand.