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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

DaVinci Resolve 15 beta + Film Convert + Red…

Christophe Deshoux

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Hello,

Since the installation of Davinci resolve 15 Studio Beta, no way to exploit Film Convert with Red settings (including IPP2) ... (split image, jerks ...) ...

Chris
 
I would bet you could recreate those looks without Film Convert in the path if you used the controls available in Resolve.
 
I would bet you could recreate those looks without Film Convert in the path if you used the controls available in Resolve.

People always say this about film emulation - and absolutely the curve and grain can be replicated easily with existing tools. But what about the color transform? My understanding is that most of the film emulation tools profile existing stocks, and create LUTs/transforms to match. I feel like that's more advanced (and less fiddly for the user) then going in with YRGB and the vs curves to approximate something that might be close for one shot, but not others. I guess maybe the channel mixer would come into play? HSL/Lab nodes? I don't normally work with people who want heavier looks like this, but I've been looking to expand.
 
less fiddley for the user for sure
crappy maths also come with 98% of them
there are options that don't create banding while destroying skintones

channel mixer, L*a*b are both usefull, and non destructive
 
People always say this about film emulation - and absolutely the curve and grain can be replicated easily with existing tools. But what about the color transform? My understanding is that most of the film emulation tools profile existing stocks, and create LUTs/transforms to match. I feel like that's more advanced (and less fiddly for the user) then going in with YRGB and the vs curves to approximate something that might be close for one shot, but not others. I guess maybe the channel mixer would come into play? HSL/Lab nodes? I don't normally work with people who want heavier looks like this, but I've been looking to expand.
It would take a book or hundreds of hours to explain, but it can be done. It helps if you have 20 years experience actually correcting film and know what film looks and feels like. I'm just saying that there are resource hogs out there that can be avoided if you know what to do. LUTs alone don't suck that much horsepower.

The RGB Channel Mixer helps me a lot, and I use it on pretty much every job I do.
 
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