Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

DaVinci for Mac, game changer or game over?

According to the BM director of software development, there is no support nor there are plans for aaf or xml. Down the road, who knows... But just because you're sending aaf to the post house doesn't mean, that the conforming is done on Resolve. You can send me aaf file and I would gladly use it, but I grade on Lustre and it also only supports EDL and Cut Liist. What's the point of using aaf on Resolve, if it doesn't support multiple layered timeline?

Emm Jake Resolve is what was used to color 2 music videos of ours, we sent the Davinci colorist in Burbank AAF files
 
Hi Jake-

Curious, do you really work in less than 4K FUll Debayer when monitoring your color grade? Ive heard Deanan or someone say they would rather us use RR and get a full debayer beforehand and grade with Prores4444 then use a 2K half debayer of the r3d. If playback is an issue.

are you concerned at all since lots of information is missing in the half debayer? Yeah I know its there on render, but does it look the same?

thanks

Presently I don't work with r3d files for grading. I grade with DPX, that are always fully conformed and always debayered at full quality. If you're concerned with the quality difference during the grade, you can always quickly switch to full debayer and do the quick render, but I don't think it will be an issue. BTW, I'm a true believer of always doing a full debayer at the end, but I also belive, that full debayer mainly affects details in the picture and not the color. I'm also a true believer of NEVER grading with the compressed codec, such as Prores, if I can help it.
 
I sorta saw that one coming... : )

Two answers to that:

1) There is a huge difference between a demo of a shipping and non-shipping product. With SCRATCH, you can get a list of customers to go talk to for unbiased opinions, and an eval license of the software so you can judge for yourself.

Resolve falls in an in-between space. There are many Resolve systems out there doing great work. For the record - I think Resolve is an awesome system. The first time I saw the tracker, I thought, "damn... we've got some work to do..."

But the OSX 1K version has not shipped and is not being used. So it (obviously) irritates me when people make sweeping claims about functionality when there isn't a single actual user!

2) If you see me doing a demo, you should absolutely not believe me. : )

Lucas

ha ha nice one :)
 
I'm a Marine... I have leatherneck skin.


Sincere thanks for your service to our country. Always a pleasure to hear there's a wide political demographic in the film biz!

Haven't read the Resolve manual, but given it's so far off in shipping, I'll need to go in another direction, Scratch or Baselight so far. Scratch manual seems to be very difficult to find online.
 
You wanna test me? Go ahead and send me AAF and I'll grade it on my Lustre, which doesn't support AAF:-)

I don't want to test you Jake, ha ha. Now Now don't start a lustre vs vaporware resolve debate LOL:)
 
If you're concerned with the quality difference during the grade, you can always quickly switch to full debayer and do the quick render, but I don't think it will be an issue.

I used to agree with this statement.

And then I had 100+ customers beat me about the head and shoulders with pointy sticks.

It is absolutely an issue.

Lucas
 
See a demo of SCRATCH v5.1 before you go down that road any further.

Lucas

Actually I'd like to go that road. What kind of compositing we're talking here?
Do you support multiple layers in the timeline, transfer modes, 3D space, 3D or object tracking, any kind of sophisticated keyer beyond the standard 6 vector one, expressions, scripting, roto etc? Just curios, why one would need to do it on very expensive Scratch or Pablo station, if simple after effects will suffice?
 
I used to agree with this statement.

And then I had 100+ customers beat me about the head and shoulders with pointy sticks.

It is absolutely an issue.

Lucas

How so? Just you're saying so, doesn't mean it's a fact...
BTW, if 1/2 debayer is an issue DURING the grade, just switch to fully debayered DPX, a-la FilmMaster (it's totally transparent to the user) and get on with life.
 
Sincere thanks for your service to our country. Always a pleasure to hear there's a wide political demographic in the film biz!

Haven't read the Resolve manual, but given it's so far off in shipping, I'll need to go in another direction, Scratch or Baselight so far. Scratch manual seems to be very difficult to find online.

it's no brainer. Expense aside, At $95k Baselight would be my very first and only choice.
 
As Jake said I think that's an easy decision... thank God to Scratch or whatever that made them reduce their price below 100k. A panel is included right?
 
How so? Just you're saying so, doesn't mean it's a fact...
BTW, if 1/2 debayer is an issue DURING the grade, just switch to fully debayered DPX, a-la FilmMaster (it's totally transparent to the user) and get on with life.

We're grading this very moment a feature shot in Red in Lustre for a filmout, in a very high end facility in Madrid, and it only works in realtime in half good, not full debayer, but to be honest this hasn't been a problem at all. We ocasionally switch to full debayer to check a few shots, mostly shots with high frecuency detail, but the color perception is about the same working in half or full. The final renders are done in full debayer.
 
it's no brainer. Expense aside, At $95k Baselight would be my very first and only choice.

Thanks for the insight. Checked out your reel and site, top shelf work for sure. One of my business partners is Bruce Bolden, a 20 year veteran colorist also, so I understand the value of what you do. Baselight looks phenomenal.
 
We're grading this very moment a feature shot in Red in Lustre for a filmout, in a very high end facility in Madrid, and it only works in realtime in half good, not full debayer, but to be honest this hasn't been a problem at all. We ocasionally switch to full debayer to check a few shots, mostly shots with high frecuency detail, but the color perception is about the same working in half or full. The final renders are done in full debayer.

With Lustre 2011 your windows system can access Red Rocket through wiretap gateway server on a Mac
 
With Lustre 2011 your windows system can access RED Rocket™™ through wiretap gateway server on a Mac

We are working in 2010 in Linux , we finish the grading this week so I guess that changing to 2011 at this time is out of the question :sad:

But as I said, neither the DOP, nor I, the producer who also happen to have worked as a colorist in episodic TV, have found that grading in half and ocasionally changing to full for checking is really a problem, also don't forget that the final render is done in full debayer.
 
Thanks for the insight. Checked out your reel and site, top shelf work for sure. One of my business partners is Bruce Bolden, a 20 year veteran colorist also, so I understand the value of what you do. Baselight looks phenomenal.

Thanks Paul:thumbup:
 
As Jake said I think that's an easy decision... thank God to Scratch or whatever that made them reduce their price below 100k. A panel is included right?

I'm not sure, if it's included. I wasn't invited to the private demo:-)
But if it is, you can drop the panel (I belive it's around $35k) and just use JL Cooper. That would make it a $60k full GPU accelerated Baselight. Pretty insane...
 
I'm not sure, if it's included. I wasn't invited to the private demo:-)
But if it is, you can drop the panel (I belive it's around $35k) and just use JL Cooper. That would make it a $60k full GPU accelerated Baselight. Pretty insane...

Wow. Do you think there will be a Lustre for Mac?
 
Wow. Do you think there will be a Lustre for Mac?

That's what I was hoping for, with Smoke on Mac and all, but alas, there wasn't even Lustre running anywhere in sight at Autodesk booth. Pretty disappointing...
Actually, speaking of Autodesk and Lustre. it's funny, but from talking with guys from DaVinci, I was told, that Autodesk was very determined to buy Davinci, before BM swooped in and bought it from under them. DaVinci employees were relieved, as it was understood, that Autodesk was planning just close daVinci for good. I'm sure, now after the announcement, Autodesk wish, that they did buy DaVinci and closed it down...
 
Back
Top