Stephen Strangways
Well-known member
- Joined
- Nov 10, 2008
- Messages
- 680
- Reaction score
- 0
- Points
- 0
- Location
- Hamilton, ON, Canada
- Website
- www.strangways.com
What has worked the best for me is to transcode R3Ds to ProRes Proxy files, with a RED ROCKET card, and that way I'm giving the editor about 300GB of material that any computer can handle, rather than 4TB of R3Ds that require a lot of horsepower. Later on, a quick XML conform gets me back to the original R3Ds for grading purposes, and I end up with the best of all worlds for each step in the process.