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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Cutting RAW

What has worked the best for me is to transcode R3Ds to ProRes Proxy files, with a RED ROCKET card, and that way I'm giving the editor about 300GB of material that any computer can handle, rather than 4TB of R3Ds that require a lot of horsepower. Later on, a quick XML conform gets me back to the original R3Ds for grading purposes, and I end up with the best of all worlds for each step in the process.
 
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