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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

CS5 Workflow and color correction

I was wondering if the following would work for your needs (I haven't actually tried it yet..perhaps someone can shed some light on this):

1. Edit in Premiere Pro CS5
2. Export "Final Cut Pro XML" file
3. Import "Final Cut Pro XML" file into Final Cut Pro
4. From Final Cut Pro -> Send To -> Color
5. Do your color grading in 'Color'
6. Save your color grading
7. Then, back in Final Cut Pro -> Export -> XML
8. Import the above XML (from number 7) into Premiere Pro CS5 (this should contain the color graded material you did earlier, right?)
9. From Premiere Pro, you could export the project to various outputs (blu ray, etc.).

Anyone care to comment?
When you say "Save your color grading" do you mean render your project? Sorry, I don't use Color. And while at it, what would the benefit be to go back to PP, if you at that point can achieve the the same export from FCP?
 
It doesn't work that way. The XML from PPro points to R3Ds, you'll need to pass it through Clipfinder to re-conform to the H proxies.
And, yes, you'll need to render in Color, since there's no other way to get your grade back to PPro (or FCP).
If you don't use Color, why not render a first-light with the help of Clipfinder and work with the tools in PPro or AE? Slower than Color, but possible.
The alternative would be rendering DPX out of PPro, and hand that plus an EDL to a good grading facility…
 
I really hope Adobe is paying attention to this thread. The folks on here a users of different experiences, platforms and industries all with common interests, a good color grading tool.
 
That's exactly what I'm thinking about.
When I'm doing a Postheavy work with a lot of greenscreen for example I try to stay in AE al the way, but for cutting and grading I often thought about going the Realtime FCP - Color way.
But what about hardware? Different Opinions about what gaphics Card both Applications need? CS5=Nvidia, Color=ATI?
What does the reallife experience say about that?
 
I really hope Adobe is paying attention to this thread. The folks on here a users of different experiences, platforms and industries all with common interests, a good color grading tool.

Exactly.. It's a fact that even if Premiere Pro is (or becomes) better than Final Cut, Color will always be there for FC, as AE has always been there for PP.
So many pro users will still choose FC over PP because of Color. Why? Because they need solutions for their entire workflow, not just a better NLE software.
 
Exactly.. It's a fact that even if Premiere Pro is (or becomes) better than Final Cut, Color will always be there for FC, as AE has always been there for PP.
So many pro users will still choose FC over PP because of Color. Why? Because they need solutions for their entire workflow, not just a better NLE software.

Absolutely true, and you can do basic compositing in FCP
 
I really hope Adobe is paying attention to this thread. The folks on here a users of different experiences, platforms and industries all with common interests, a good color grading tool.

Yes adobe is paying attention :) I bet apple probably isn't though...

Cheers

Dave
 
Yes adobe is paying attention :) I bet apple probably isn't though...

Cheers

Dave

That's great to hear:-) Adobe is making great strides advancing the art of post production. Keep it up. While I have you here, could I ask you, if it's possible to design "send to Color" trick directly out of Premiere? It would be so much easier, then do it the way it is now. I would imagine there are may be some legal issues involved, as this would be huge blow to FCP. I'm sure, right now, Adobe isn't interested in rattling Apple's cages anymore, while Flash fight rages on, but just curious...
I just thought of another quick question. As you know, Resolve on a Mac is right around the corner. As you also may know, it will require two GPU cards. Does Adobe have any plans on utilizing two GPUs for the Mercury playback engine? And why not "send to resolve" out of Premiere?:-)
 
Well, actually i think right now you can export an edl from premiere to scratch. I know, it's waaay more expensive than color or resolve, but that is a realtime native workflow available right now.
I really don't see "send to color" as a real option, cause apple's closed ecosystem and all.
 
Well, actually i think right now you can export an edl from premiere to scratch. I know, it's waaay more expensive than color or resolve, but that is a realtime native workflow available right now.
I really don't see "send to color" as a real option, cause apple's closed ecosystem and all.

Right now you can export EDL into anything. That's not the point, but actually exactly the opposite. I'm hoping to avoid using EDL, as it's very limited in functionality and is quite cumbersome to use. Just "send to Resolve" and boom, it's there, ready for grading. Unfortunately, Resolve doesn't read XML, so in order for this to happen, XML would have to be supported on the Resolve side as well...
 
Right now you can export EDL into anything. That's not the point, but actually exactly the opposite. I'm hoping to avoid using EDL, as it's very limited in functionality and is quite cumbersome to use. Just "send to Resolve" and boom, it's there, ready for grading. Unfortunately, Resolve doesn't read XML, so in order for this to happen, XML would have to be supported on the Resolve side as well...

How do you know Resolve Mac will/ does not read XML?
How do you know resolve will need two GPU's?
 
How do you know Resolve Mac will/ does not read XML?
From the Resolve manual and from the lead software developer
How do you know resolve will need two GPU's?
From NAB demo, it will require minimum two GTX 285 cards. One is used for running the display and scopes and second for real time render. Not sure on the ATI. I'm pretty sure it's only NVIDIA right now.
 
From the Resolve manual and from the lead software developer

From NAB demo, it will require minimum two GTX 285 cards. One is used for running the display and scopes and second for real time render. Not sure on the ATI. I'm pretty sure it's only NVIDIA right now.

I must have missed that, from the NAB demos, good to know.
But It was demoed on laptops as well, and the CEO of Black Magic on the digital cinema society video mention the limitation on the mac for resolve was one GPU and for the linux was 16 GPU's
 
I must have missed that, from the NAB demos, good to know.
But It was demoed on laptops as well, and the CEO of Black Magic on the digital cinema society video mention the limitation on the mac for resolve was one GPU and for the linux was 16 GPU's

Yes, one GPU is used for the render. But what, if an expansion chassis for Mac tower was used? Then like on Linux version, more GPUs could be used? I know, that Blackmagic doesn't limit the Mac version in any way whatsoever and OS X allows more than one GPU, so may be more than one GPU is possible with an expansion chassis? But this is pure speculation...
BTW, you can order Mac tower with up to four GPUs, if so desired.
 
Yes, one GPU is used for the render. But what, if an expansion chassis for Mac tower was used? Then like on Linux version, more GPUs could be used? I know, that Blackmagic doesn't limit the Mac version in any way whatsoever and OS X allows more than one GPU, so may be more than one GPU is possible with an expansion chassis? But this is pure speculation...
BTW, you can order Mac tower with up to four GPUs, if so desired.

I have two Gtx 285 GPU on one my mac, I am actually excited if it will run on two GPU's. But Iknow for sure the limitations on Resolves have always been one GPU vs multiple on the larger system.
 
I have two Gtx 285 GPU on one my mac, I am actually excited if it will run on two GPU's. But Iknow for sure the limitations on Resolves have always been one GPU vs multiple on the larger system.

No, as I said earlier, Resolve requires two GPUs to run, but it uses one GPU for display and scopes and one GPU for actual render.
 
No, as I said earlier, Resolve requires two GPUs to run, but it uses one GPU for display and scopes and one GPU for actual render.

Resolve can run on a laptop, it does not "require" 2 GPU's to run. You got me excited there for a moment, I double checked.
 
Resolve can run on a laptop, it does not "require" 2 GPU's to run. You got me excited there for a moment, I double checked.
That would come as a great surprise to the Davinci tech support and Blackmagic developers:-) May be you should triple check? I was told about the requirement for two GPU's by no less, than THREE different people from Blackmagic at NAB and after. You do understand, that we're talking real time HD performance, with multiple effects, defocus, keys, secondaries applied, with 1/2 debayer, with scopes and colorist display all displaying real time info and picture. What single GPU can do that? Baselight HD, which is roughly equal to Resolve on a Mac in rendering GPU power, uses a separate slave computer to run just the display and blackboard. Why Resolve would be any different?
 
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