But sadly, not Lustre...
Not yet.
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But sadly, not Lustre...
Actually, according to Blackmagic, I was told again last week, that Resolve on a Mac is exactly the same as a Linux Resolve in every aspect, except of two or three instances, due to Mac OS and Mac hardware limitations. Otherwise it's indistinguishable from the real thing.If they did say that, my guess is that it was a clip that they made prior to NAB, or the speaker was using an incorrect program name. The Mac version of Resolve is basically Splice Conform with a lot of other stuff, and it's being sold for $1000. It also can act as a "render node" for a full fledged Linux version of Resolve. As someone else mentioned, Splice was an add on for the 2K to allow quasi-nonlinear operation and access to file based material without the need for something like a Clipster. Since Blackmagic has effectively EOL'd the 2K, there is no need for Splice as a product.
Not yet.
So you feel that in the future everybody should be able to do everything without investing any time, effort, or money into learning any of it.
I was disappointed, when I didn't see it at NAB, which would have made it a proper platform for the introduction. Now with Resolve on a Mac available in a couple of months, it makes even more difficult proposition. I just don't see Lustre on Mac available for $1k, or even $5-10k for that matter. May be $20k, like Smoke? So, I wonder, if we'll see the day, when just one of the color grading software could obtain dominant Photoshop-like status and the rest will cease to exist? That will be very sad development...
My point is, regardless of talent, there is no other tool for high end photo manipulation available right now, exept Photoshop. Yes, there is Pixelator etc, but it's not a real Photoshop replacement and that is not a good situation. If Resolve manages to sell a ton of copies to all kind of users and in the process monopolizes the market for color grading, how are FilmLights, D-Visions and Quantels of the world are going to invest any money in R&D, if there is no way to make money? Autodesk can just walk away, as they have tons of other markets to serve. Just another example, Mac users had to wait all these years, before Adobe finally got around to release native Cocoa or 64 bit version of it's CS. Since Adobe managed to outlast or kill the competition, Photoshop essentially hasn't changed, except for some minor yearly updates. Is this is the future of color grading software? As a prospective user, I'm very exited to see $1k Resolve, but at the same time, I'm not sure it's a good thing in the long run...As you know I am excited about the Davinci being at 1k, but I am also happy they still have the higher priced Linux version.
As far as photoshop goes the high-end desktop publishing industry continues to grow driven by creative individuals, with no limitations created by the software.
Not sure I understand the meaning of this statement. What tools are you referring to?Without the higher priced version the will be no demand from colorists for new innovate tools in Resolve.
My point is, regardless of talent, there is no other tool for high end photo manipulation available right now, exept Photoshop. Yes, there is Pixelator etc, but it's not a real Photoshop replacement and that is not a good situation. If Resolve manages to sell a ton of copies to all kind of users and in the process monopolizes the market for color grading, how are FilmLights, D-Visions and Quantels of the world are going to invest any money in R&D, if there is no way to make money? Autodesk can just walk away, as they have tons of other markets to serve. Just another example, Mac users had to wait all these years, before Adobe finally got around to release native Cocoa or 64 bit version of it's CS. Since Adobe managed to outlast or kill the competition, Photoshop essentially hasn't changed, except for some minor yearly updates. Is this is the future of color grading software? As a prospective user, I'm very exited to see $1k Resolve, but at the same time, I'm not sure it's a good thing in the long run...
Not sure I understand the meaning of this statement. What tools are you referring to?
Nobody knows for sure, but IMO the easest step (not necessarily the best one) would be Color Finesse, because it's already working inside both PP and AE (and it comes free with AE), if only Adobe can fix a bunch of things:and which company do you think adobe will buy next? :emote_popcorn:
So you feel that in the future everybody should be able to do everything without investing any time, effort, or money into learning any of it. And, at the same time, all of these things should have the highest of high end capabilities and performance, and be constantly improved and updated. And the companies that provide these tools will somehow be successful and profitable enough to update and maintain them while they're giving them away for free. How exactly does all of that work?
A good interface focuses your time on the art and craft, not on figuring out clunky menu structures. I agree that one should commit time to learning everything one does, but no matter what amount of time one dedicates, that time is always limited and why waste it on kludge.
pricing is another story - software delivery costs $0 per unit (especially if you charge for support packages). So better 100 copies at $1000 than just 1 copy at $50 000. those 100 users will also provide valuable feedback
Beauty is in the eye of the beholder. What you may consider a kluge, someone else may love and find indispensable. For example, I had never warmed up to the Scratch and FilmMaster interface, but I absolutely love Baselight and Lustre. Some may find it ironic, because I think, that Baselight interface, especially the background is just hideous to look at. But I'm sure, there are number of people, that would totally disagree with both statements. It's simply a personal choice. All you can do is to keep an open mind and decide for yourself, if it works for you. What are the criteria I normally like to explore, while looking at the new color grading interfaces. Does it help me to work fast, can I keep my eyes on the picture, while grading, how easy is to copy and paste selected layers and attributes to a single scene or a group, how easy is to decipher already applied corrections etc. There are many, many more, but that is just off the top of my head.A good interface focuses your time on the art and craft, not on figuring out clunky menu structures. I agree that one should commit time to learning everything one does, but no matter what amount of time one dedicates, that time is always limited and why waste it on kludge.
pricing is another story - software delivery costs $0 per unit (especially if you charge for support packages). So better 100 copies at $1000 than just 1 copy at $50 000. those 100 users will also provide valuable feedback
Beauty is in the eye of the beholder. What you may consider a kluge, someone else may love and find indispensable. For example, I had never warmed up to the Scratch and FilmMaster interface, but I absolutely love Baselight and Lustre. Some may find it ironic, because I think, that Baselight interface, especially the background is just hideous to look at. But I'm sure, there are number of people, that would totally disagree with both statements. It's simply a personal choice. All you can do is to keep an open mind and decide for yourself, if it works for you. What are the criteria I normally like to explore, while looking at the new color grading interfaces. Does it help me to work fast, can I keep my eyes on the picture, while grading, how easy is to copy and paste selected layers and attributes to a single scene or a group, how easy is to decipher already applied corrections etc. There are many, many more, but that is just off the top of my head.
But regardless of personal preference or otherwise, there still is a steep learning curve and no amount of technology will turn the color grading process into just pushing a few preset buttons.
Before going to question, let me tell you background
I am long time final cut user, even thou I am familiar with Adobe, and have experience with it, I have never thought of switching to it, but with CS5 and all improvements that are out there, I thought of switching.
Mostly what I like is that I use after effects a lot, and I like the dynamic link idea between the two, and it is great that I dont' have to render between final cut and adobe, but what happens with color corretion.
so imagine I have edited with r3d in premier, some parts needed some effects so I dynamically did some rotos, keys and etc, did some titles here and there and I am ready to finish. But I need to do color correction, and I dont' like to use tools that are in AE, I prefer to go with scratch or even with color. Now what happens here? does it mean that all this integrations, premier and after, the fact that I edit in r3d and etc, looses any sense? because now I have to expert my EDL and do grading somewhere else, than come back with dpx files to after effects? it is no better than editing in Final Cut with proxies, then color grading them and finishing in AE.
Or is there any better alternative?
thanks