Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Creating a GIO Scope LUT

Michael Tiemann

Well-known member
Joined
Oct 4, 2008
Messages
2,216
Reaction score
1
Points
38
Website
manifoldrecording.com
I've created a rough attempt at creating a 17x17x17 3D LUT that I can use inside Resolve to act a little like a GIO Scope. The python script for creating the LUT and three LUTs (one which does false color based on the max of the RGB channels, one which does false color based on the min of the RGB channels, and one which does a standard sRGB monochrome conversion) are also available.

For those who don't read Python but do know something about math, my algorithm simply looks at the 3D LUT value (which is presented as being between 0.0 and 1.0) and multiplies it by 15 (giving a range of 0.0 to 15.0) then indexes into an array of GIO Scope false colors (the values 0 to 15 map to the GIO Scope levels 1 to 16). I do have a little thing that breaks the last stop (14-15) into 8 gradations of increasingly darker reds.

I imagine that (1) my initial estimates for where to place each of the 16 stops is not perfectly accurate, and (2) folks who read these boards might have some suggestions as to how to actually map the values so the tool can be useful.

The fun starts here: https://www.dropbox.com/sh/m8nz7k7jtnwwtre/AADbqt3oWr_ZixD6ytcg73Haa?dl=0

Thanks for reading and thanks even more if you have some feedback!
 
Back
Top