Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)
One thing I did not see mentioned from this test, is what render algorithm was used for the CPU/GPU render, there are like 11 types and all are different. Actually there is a new one called ROCKET.
Wow, really intersting! If that would yield the same picture result than a rr or Rr x render? What Would Mean it is only scaling Not debayering that is different... Whatever that Would have as an advantage, eg 5k/ 6k renders?