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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Could REDCine output to REDCode

J. Bernard Vallon

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I know this is a funky question, and I'm thinking the answer would be no, but...

I love all the advantages of keeping a digital negative in REDCode, but for most projects, I'm SURE I wouldn't need anything higher than 2k as an output.

REDCode has such a small data rate, plus it preserves the 12bit depth. Can I shoot in 4k REDcode, then with REDCine downsample to 2k REDCode, and keep that as my digital neg?

That would let me shoot a large project with 5 TB rather than 20 TB, plus keep the 12 bit information, and shoot with the 4k footprint. I think the answer is going to be no because that might involve REbayering the RAW information. But i figure if it never gets DEbayered, i have a chance.
 
I asked a similar question once, and got the (really rather obvious when you think about it!) response that you can't scale RAW. So you'd need to rebayer an RGB scaled version, losing you all the benefits of RAW as a format.
 
You can have RGB housing RAW data, as much as you can have REDCODE RAW housing RGB bayer pattern data. You don't necesarrily loose the benefits of RAW going to RGB.

Graeme
 
...so, can it be done or not? Or is it still in the works?

I can't tell if this is a stupid question or not. Dominic Jones' response makes sense to me, but Graeme says otherwise. It would be a major benefit if it was possible, seeing as how a 2k REDcode RAW format probably has a datarate of less than 15MB/sec
 
We're still in development on REDCINE and REDCODE, but we'll certainly be looking at this.

Graeme
 
Man, I hope that dealing with REDCINE and REDCODE isn't going to be as cerebral as the questions about it. I know it's been mentioned that it will be user-friendly, but the questions people ask are way over my head.

Where's the "on" button. :)
 
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