Rob Castiglione
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Charles, try pressing ff FIRST and then play. This little trick seems to work every time.
Follow along with the video below to see how to install our site as a web app on your home screen.
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Billy,
I'm guessing you come more from the music side than the film side of sound...
1. Films don't have mastering engineerings. They're mixed in a calibrated stage with 2-3 re-recording mixers.
2. Especially if the audio is going to be all NLE, having a location sound mixer is best, as otherwise your only real option is to record iso tracks and you'd need to dig through each track to find what's the best source. Better bet is a mixer that can record iso tracks, but mainly he gives you a single additional track that is a mix of all available mics done during the take. This is the best chance of a "use this track" post production plan.
Example: If there's a plant mic on a table and the actors then walk into a close-up, a mixer watches the actors and blends between the plant mic and the boom mic during the take. Or between lavs. Save so much time in post (although the track isn't usually 100% perfect, it's almost always better than any single track is by itself)
3. The "mastering" position you're referring to is generally the "Supervising Sound Editor" who helms the audio side from start to finish (ideally). Their main job focus is in post audio though. On the set, location sound mixer has the job to get the best audio possible. If more tracks are needed, it's his call to get them. If he likes a certain mic, it's his call.
4. A good mic means very little compared to the support gear. Boom poles, shock mounts, headphones, mixers, hypercardiors, windjammers, blimps, lavs, wires, ect... the list goes on and on about the tools that are used to capture the best audio. Not to mention the expertise required to use the gear.
5. "but like what, 90% of dialogue in a major motion pictures is ADR'ed." If you're working on an action film with a director that hates sound to his bones, then maybe. The amount on most films is much less than that. Even films as varied as Meet the Folkers (with many people talking at once) to Dark Knight (action) managed to use very large amounts of production sound in their final mixes. It varies drastically from film to film though.
But seriously, we've been having trouble playing back clips in camera when there is embedded audio. Build 17. The clips are fine, you just can't watch them in the camera.
...The wireless receivers are small and the sound department manages them...