Kaku Ito
Well-known member
- Joined
- Feb 20, 2008
- Messages
- 2,803
- Reaction score
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- Points
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- Age
- 65
- Location
- Chiyoda-ku, Tokyo
- Website
- www.dittok.info
I came up with new workflow using MXO.
1. Open R3D files with Clipfinder.
2. You can set it so the Loupe window (for the edit look function) display on the MXO desktop, so the Loupe window gets displayed on your video monitor.
3. You can edit the metadata while you see the results on the video monitor with MXO.
4. Now drag the clips you need to FCP for proxy editing.
5. You can set up FCP's video output as digital cinema desktop with MXO. Why not the mastering mode? I'll tell you why later.
6. Use 1K size proxies for editing offline, it is efficient and MXO (or open timeline) enlarges to HD on the video monitor. You'll be able to have joy of editing watching good enough quality with proxies using MXO.
7. Now, if you see some clips are not quite matching in color, then go back to the Clipfinder, adjust the metadata, then RSX gets saved, conduct "Make QuickTime" so the look gets burnt to the proxy.
8. You can go back to FCP then the look gets updated automatically. At this point you will notice that by switching between FCP and Clipfinder, the video monitor switches very quickly without rescanning. If you have the FCP video out as mastering mode, it takes few seconds for the monitor to switch the mode and that gets really annoying if you are using CRT, that is the reason why I suggest to use the digital cinema desktop mode (correction, unfortunately, I found that the digital cinema desktop mode with MXO ends up in gamma shift, so I'd recommend to use the mastering mode instead. I will report this to Matrox and ask them to come up with the solution).
9. After editing, you can save the timeline as XML. You can use the XML to load only used R3D files to Clipfinder, so upon further metadata color editing, you can easily find the clips you need in the list.
10. You can have both FCP's timeline and the list of used R3D on the Clipfinder, switching back and forth, you can fine tune the look of the clips with Cllipfinder, conduct make QT, go back to FCP and play the timeline right through.
11. After finishing the edit and the one light grading, export the XML again, then I open up the Monkey Extract, go to the rendering page, read the XML, locate the original R3D file location, set it up so it reads each RSX from the clips, then render to DPX to hand them to the compositing people, also for the video finish, conveniently render to QT 444 or 10-bit 422, ProResHQ, or whatever you like. The rendering result look identical to what you were monitoring through MXO/Clipfinder, when you place the QT clips on the FCP.
Because of this method, I found out that Apple Color changes the look just by bringing R3D natively. It wasn't the gamma shifting issue, because I couldn't compensate it via gamma change calculation.
*This way, you can really accelerate the rendering with more robust CPU usage of Monkey Extract's rendering, more over, you can utilize the renderfarm function when you purchase the multiple license version of the Monkey extract.
*At this point, Monkey Extract uses more robust support on the RED SDK, where Apple Color doesn't provide OLPF compensation. Result looks a lot sharper on the Monkey Extract than Color rendering.
After rendering with Monkey extract, you can use the XML that Monkey Extract generate to comform back to FCP. Then you've got a lot sharper images on your QT, then you can do more color grading with Apple Color. Of course, you can set the Color to monitor the picture on MXO and your video monitor.
1. Open R3D files with Clipfinder.
2. You can set it so the Loupe window (for the edit look function) display on the MXO desktop, so the Loupe window gets displayed on your video monitor.
3. You can edit the metadata while you see the results on the video monitor with MXO.
4. Now drag the clips you need to FCP for proxy editing.
5. You can set up FCP's video output as digital cinema desktop with MXO. Why not the mastering mode? I'll tell you why later.
6. Use 1K size proxies for editing offline, it is efficient and MXO (or open timeline) enlarges to HD on the video monitor. You'll be able to have joy of editing watching good enough quality with proxies using MXO.
7. Now, if you see some clips are not quite matching in color, then go back to the Clipfinder, adjust the metadata, then RSX gets saved, conduct "Make QuickTime" so the look gets burnt to the proxy.
8. You can go back to FCP then the look gets updated automatically. At this point you will notice that by switching between FCP and Clipfinder, the video monitor switches very quickly without rescanning. If you have the FCP video out as mastering mode, it takes few seconds for the monitor to switch the mode and that gets really annoying if you are using CRT, that is the reason why I suggest to use the digital cinema desktop mode (correction, unfortunately, I found that the digital cinema desktop mode with MXO ends up in gamma shift, so I'd recommend to use the mastering mode instead. I will report this to Matrox and ask them to come up with the solution).
9. After editing, you can save the timeline as XML. You can use the XML to load only used R3D files to Clipfinder, so upon further metadata color editing, you can easily find the clips you need in the list.
10. You can have both FCP's timeline and the list of used R3D on the Clipfinder, switching back and forth, you can fine tune the look of the clips with Cllipfinder, conduct make QT, go back to FCP and play the timeline right through.
11. After finishing the edit and the one light grading, export the XML again, then I open up the Monkey Extract, go to the rendering page, read the XML, locate the original R3D file location, set it up so it reads each RSX from the clips, then render to DPX to hand them to the compositing people, also for the video finish, conveniently render to QT 444 or 10-bit 422, ProResHQ, or whatever you like. The rendering result look identical to what you were monitoring through MXO/Clipfinder, when you place the QT clips on the FCP.
Because of this method, I found out that Apple Color changes the look just by bringing R3D natively. It wasn't the gamma shifting issue, because I couldn't compensate it via gamma change calculation.
*This way, you can really accelerate the rendering with more robust CPU usage of Monkey Extract's rendering, more over, you can utilize the renderfarm function when you purchase the multiple license version of the Monkey extract.
*At this point, Monkey Extract uses more robust support on the RED SDK, where Apple Color doesn't provide OLPF compensation. Result looks a lot sharper on the Monkey Extract than Color rendering.
After rendering with Monkey extract, you can use the XML that Monkey Extract generate to comform back to FCP. Then you've got a lot sharper images on your QT, then you can do more color grading with Apple Color. Of course, you can set the Color to monitor the picture on MXO and your video monitor.