Tim Whitcomb
Well-known member
Well, I AM a colorist, and I can tell you through experience that none of these systems are "effin sick fast" compared to any of the others. They all have convenience features, they all (well, at least Lustre, Baselight, Resolve, Film Master, and Pablo) have very extensive, very efficient custom control panels with direct access to all common functions (and some not so common ones), and they all do a great job. It is the experience and dexterity of the operator that is in question, not the particular system. I get it, you like Quantel because you worked with someone who was experienced with Quantel systems and can operate it fast and efficiently. I would say that if you had worked with a very fast and efficient colorist on Baselight - or Lustre, or Resolve, or Film Master - you would be saying exactly the same thing about those systems.
If anything, to most American colorists (and editors, for that matter), Quantel's systems are generally considered the "oddballs." This is primarily because their user interfaces have generally been designed around a pen and tablet as the primary input device, which has long been popular in Europe, but has not enjoyed the same popularity here in the US unless you happen to be a Flame/Inferno/Smoke artist. And just to add to a previous post, all of the multishot trim functions that Jake was mentioning are also available in Scratch (at a considerably lower cost than any of the systems we're now talking about), as is the ability to copy specified parameters. But I think Jake already knows that....
All that tells me is that he has never worked on a high end title with a demanding cameraman and/or director. 40 hours is generally considered a "budget" DI. 80 hours is generally considered a "quality" DI. Less than that - certainly less than 40 hours - and you're cutting corners, not allowing yourself revision passes that are usually used for really finessing the image, or both. Simple scene matching, even with some secondary isolations, can be done quickly if the colorist is either working alone or with a very cooperative client. I've done features in as little as 2 days myself. And I would call them "passable." But I wouldn't call them finely crafted, or even close to perfected. On a high end DI, perfection is what's called for. And that takes time, no matter how fast you think you are.
Good to know, thanks for sharing. Boy there sure is a lot of inconsistency depending on who you talk to. Appreciate the information... and also that you have also worked at a reduced schedule... Im not saying it was great either... but compared to what it looked like originally, it was a big difference... and definitely worth what they paid.
my other experience WAS on a Scratch... and it took the guy (Senior colorist from Davinci bg) a month off and on to get it right... so agreed, operator is the key.
thanks again for perspective