David Newman
Well-known member
New builds for all CineForm packages are now available. As the 4K products are still in beta, we bumped the trial licenses another 15-days. All should be official out within the next two weeks.
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i was reading about the work flow, why isn't there a 4k project setting? maybe i don't want to scale my image or over sample. if i wanted to work with a 2k camera, i'd look at the silicon image solution. 2k is only ~16mm film, why degrade the data?
New builds for all CineForm packages are now available.
Really 10-bit and 16-bit are the same as 10-bit data is often processed at 16-bit as it convenient in Intel procs. The chooses are 8-bit (say no), 16-bit integer and 32-bit float. When developmenting a RAW image you are likely to make white greater than white, and you don't want to clip this until your look is set, so 32-bit float is the way to go. 4K at 32-bit float RGBA, is a little painful at 128MB per frame, so be warned.
As for money no object, that is not a CineForm question, try Discrete.![]()
how easy is it to integrate Cineform into another independent workflow? say i have true 16-bit MONO (no deBayer or demosaic) at 1920x1080, 30fps, GiGe? could you do hook into the GiGe drivers in real-time?
Yes QT can be flakey. RedCine should be using the pixel format 'b64a' which 16-bit per channel when accessing the CineForm codec. I have the feel that the 32-bit XP application is running out of memory and doing 8-bit I/O on some systems (total guess at the moment.) We will be investigating, but unfortuately is working fine on our test systems (so it is system dependent.)
This gets into areas way not Red related. Email me dnewman at CineForm.
Could you please restate the 16-bit question, as I'm not sure what you are trying to achieve.