Eric Lange
Well-known member
Hi Istavan; I certainly know where you are coming from and this ultimately leads into a discussion of whether other more classical methods of stereo projection would be better for 3d cinema than the current RealD system.
In terms of quality at least in my experience for projection screens smaller than 20ft, (that’s the largest I can personally vouch for) I still believe a true frame sequential system is superior to any polarized dual passive system (but the gap is closing). The reason is very simple, in a frame sequential system using active eyewear you don’t get any cross talk or ghosting (or at least substantially less than polarized systems). In such a system there is no polarizer in front of the projector. As you know, when the left frame is projected to the screen, for a 60th of second ONLY the left frame is on screen, the shutter glasses have the right eye go dark and the left eye is clear to view what is on screen. Then in a frame sequential system when the right frame is presented it is ONLY the right frame that is on screen for the next 60th of a second, the active eyewear switches to block the left eye and the right eye goes clear. In stark contrast with a polarized system you always have two images on the screen at the same time and each eye still receives a little bit of light from the wrong image, especially with subjects on a dark background. The clear density of CrystalEyes is less than having a polarizer in front of the projector and having another polarizer in front of your eye, but you also have to take into account the effective time the image is on the screen. So the argument about using two projectors VS one to get more light to the screen in this scenario is not clear cut (as you might think) especially when you have to consider an effective loss of contrast ratio for various parts of the image from cross talk/ghosting. [Older VR systems that use CRT projection and now 120HZ projection also look great because you can look at the screen from wider angles than polarized systems.]
We also found for smaller screens of the order of 10ft or so that when using dual projectors that were over 5000 ansi lumens (each) that the linear polarization started to break down and the stereo effect got weaker. This is because of the ratio of scattered light vs. polarized that hits the screen (remember that the polarized filter still lets through a certain amount of diffuse/non-polarized light), it seems that the more amped up projectors increase the ratio of scattered light so we were advised to keep it under 4000 ansi lumens (this was for a linear polarized system). So it’s not strictly true that more light = better stereo for linear polarized systems, but I agree that many 3d projection rigs that one sees are often a bit dim and feeble.
The RealD system is different from both dual passive projection and also different from a frame sequential system that uses active shutter glasses. Here (as you know) the active shutter is placed in front of the projector (Lenny Lipton’s/RealD’s Z-screen) and the special panel creates alternate circular polarizations for sequential left and right frames, clockwise for the right eye and counter-clockwise for the left eye. So in this type of system there will be substantially weaker imagery and more cross talk as compared to a dual projection system with linear polarization. However, it offers the only practical solution from a business perspective for cinema owners to go digital and implement 3d. If 3d turns out to be a real hit for the long term then maybe in the future RealD and others will provide dual projection systems for cinema owners for an enhanced stereoscopic experience (assuming sufficient demand).
I think one of the biggest factors for good stereo is high resolution (this is something I have been pushing for, for a long time). This includes image acquisition as well as display. The human stereo visual system relies very heavily on very fine high frequency image detail to generate a clear 3d percept; if the resolution is not there to represent these fine 3d features then the stereo percept will be weak. Stereoscopic perception of a subject (when projected) is greatly improved even when you go from 1024 x 768 to 1280 x 1024 (our source imagery far exceeds these resolutions).
So as you say (ISTVAN) when you saw twin 4k projectors linear polarized (at NAB) it must have been practically a religious experience! At such resolutions (assuming good source imagery), it is almost a new or different level of reality. I don’t get out much, and have not seen the 4k projection rigs yet, but have worked on multi projector VR systems that have a similar effect.
In terms of quality at least in my experience for projection screens smaller than 20ft, (that’s the largest I can personally vouch for) I still believe a true frame sequential system is superior to any polarized dual passive system (but the gap is closing). The reason is very simple, in a frame sequential system using active eyewear you don’t get any cross talk or ghosting (or at least substantially less than polarized systems). In such a system there is no polarizer in front of the projector. As you know, when the left frame is projected to the screen, for a 60th of second ONLY the left frame is on screen, the shutter glasses have the right eye go dark and the left eye is clear to view what is on screen. Then in a frame sequential system when the right frame is presented it is ONLY the right frame that is on screen for the next 60th of a second, the active eyewear switches to block the left eye and the right eye goes clear. In stark contrast with a polarized system you always have two images on the screen at the same time and each eye still receives a little bit of light from the wrong image, especially with subjects on a dark background. The clear density of CrystalEyes is less than having a polarizer in front of the projector and having another polarizer in front of your eye, but you also have to take into account the effective time the image is on the screen. So the argument about using two projectors VS one to get more light to the screen in this scenario is not clear cut (as you might think) especially when you have to consider an effective loss of contrast ratio for various parts of the image from cross talk/ghosting. [Older VR systems that use CRT projection and now 120HZ projection also look great because you can look at the screen from wider angles than polarized systems.]
We also found for smaller screens of the order of 10ft or so that when using dual projectors that were over 5000 ansi lumens (each) that the linear polarization started to break down and the stereo effect got weaker. This is because of the ratio of scattered light vs. polarized that hits the screen (remember that the polarized filter still lets through a certain amount of diffuse/non-polarized light), it seems that the more amped up projectors increase the ratio of scattered light so we were advised to keep it under 4000 ansi lumens (this was for a linear polarized system). So it’s not strictly true that more light = better stereo for linear polarized systems, but I agree that many 3d projection rigs that one sees are often a bit dim and feeble.
The RealD system is different from both dual passive projection and also different from a frame sequential system that uses active shutter glasses. Here (as you know) the active shutter is placed in front of the projector (Lenny Lipton’s/RealD’s Z-screen) and the special panel creates alternate circular polarizations for sequential left and right frames, clockwise for the right eye and counter-clockwise for the left eye. So in this type of system there will be substantially weaker imagery and more cross talk as compared to a dual projection system with linear polarization. However, it offers the only practical solution from a business perspective for cinema owners to go digital and implement 3d. If 3d turns out to be a real hit for the long term then maybe in the future RealD and others will provide dual projection systems for cinema owners for an enhanced stereoscopic experience (assuming sufficient demand).
I think one of the biggest factors for good stereo is high resolution (this is something I have been pushing for, for a long time). This includes image acquisition as well as display. The human stereo visual system relies very heavily on very fine high frequency image detail to generate a clear 3d percept; if the resolution is not there to represent these fine 3d features then the stereo percept will be weak. Stereoscopic perception of a subject (when projected) is greatly improved even when you go from 1024 x 768 to 1280 x 1024 (our source imagery far exceeds these resolutions).
So as you say (ISTVAN) when you saw twin 4k projectors linear polarized (at NAB) it must have been practically a religious experience! At such resolutions (assuming good source imagery), it is almost a new or different level of reality. I don’t get out much, and have not seen the 4k projection rigs yet, but have worked on multi projector VR systems that have a similar effect.