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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Can't find a good grade for this R3D - too noisy

Heres a snapshot: http://www.mindcraftstudios.com/R3D_Grade.zip

Can you pros chime in, and teach me how to get this R3D looking good in RedcineX? The current grade is too noisy. Don't worry, I'm not going for any certain "look," just want a nice, clean grade showing natural colors & skintone.

this is as good as I could get it in RedcineX. Could probably get it a lot more refined in Resolve. The main problems with the shot is 1) shot in tungsten 2) underexposed in tungsten at 800ISO which leaves little room to boost the image without noise. Under tungsten you need more light than when lit with daylight balanced sources. With a little noise reduction this shot should be fine out of RedcineX but like I said Resolve could probably handle it better as it has more in depth tools and secondaries.

Screen-Shot-2012-05-01-at-12.55.00-AM.png

Screen-Shot-2012-05-01-at-1.02.15-AM.png
 
Here's a bit more effort in RCX....I can send you the RMD if you like. You'll never get rid of that noise though....did you know you were shooting so underexposed? Don't mean to be rude, but just so it doesn't happen again is all I'm saying.



Uploaded with ImageShack.us
 
Mine ;-)

Not trying to do any special look. But getting an acceptcable picture without changing too much the light mood. So I kept the Yellow/Red tint. Going toward Blue (against yellow) would have kiked the noise.

The shot is underexposed 4 to 5 stops (with 800 asa as a base) if you would have liked to have RGB values at the same level (white ballanced).

Tresch_A002_C003_0502N0_0010002695F0000000.jpg


Patrick
 
Can you pros chime in, and teach me how to get this R3D looking good in RedcineX? The current grade is too noisy.

Yousuf this shot is pushing the saving ability of RAW capture to the limit. As others have said this is badly underexposed.

This sort of problem is beyond Redcine. It is a great program but not built to save shots to this degree.

This is what a program like Resolve can do with a few nodes.



6985933854_03ee1bd5f5_z.jpg
 
Covert to B&W . . . the noise becomes "filmic grain" and you become a hipster artist
 
Thanks guys, I figured the shot was too underexposed to fix, but I wanted to see under this circumstance how to get the cleanest look. You guys did a much better job than I did. Especially when using Resolve + noise reduction.

Yousuf this shot is pushing the saving ability of RAW capture to the limit. As others have said this is badly underexposed.

This sort of problem is beyond Redcine. It is a great program but not built to save shots to this degree.

This is what a program like Resolve can do with a few nodes.



6985933854_03ee1bd5f5_z.jpg

Patrick, did you use a lot of noise reduction in this? How does the noise hold up at higher res (4K)?
 
Yousuf this shot is pushing the saving ability of RAW capture to the limit. As others have said this is badly underexposed.

This sort of problem is beyond Redcine. It is a great program but not built to save shots to this degree.

This is what a program like Resolve can do with a few nodes.


6985933854_03ee1bd5f5_z.jpg

maybe this could be your next tutorial? ;) ...I'd like to see the steps you took!
 
Yousuf this shot is pushing the saving ability of RAW capture to the limit. As others have said this is badly underexposed.

This sort of problem is beyond Redcine. It is a great program but not built to save shots to this degree.

This is what a program like Resolve can do with a few nodes.



6985933854_03ee1bd5f5_z.jpg

Ok seriously??? WOW! Amazing! Tutorial pls.
 
If this is a standalone shot and not just one of several views cutting back and forth, if you could tolerate a trailing or smearing artifact as an artistic thing, maybe a three track layer stack might help with the noise.

Each of the overlaying layers at fractional transparency, top layer no frames delayed, second layer one frame delayed, bottom layer two frames delayed. There's noise reduction softwares can do better than this but just a thought.
 
Patrick, did you use a lot of noise reduction in this? How does the noise hold up at higher res (4K)?


I can't speak for Patrick, but here's something from Resolve that's a bit more of a "naturalistic" interpretation, using no noise reduction (but I did use some selective highlight defocus).

r3d_underexposed_1.1.1.jpg
 
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