Liam Hall
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I see it now David - normal service resumed
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Haha do I talk you about AE CS5 inability to render to QT files over 2GB? LOL! Its a pain in the @$$ I tell yaa!!!Nope I am the engineering manager for MediaCore (core video formats), dynamiclink and Adobe Media Encoder...
Haha do I talk you about AE CS5 inability to render to QT files over 2GB? LOL! Its a pain in the @$$ I tell yaa!!!
Man you made my yearSure that is a bug in my court and it makes me very grumpy. Apple told us to use new api's if we want to get multipass encoding to work. Those new api's don't work on network volumes greater than 2gig. There aren't many people at apple that we can work with anymore on this bug. We have a RADAR bug open on this at apple and are doing our best to escalate it with them to get them to fix this issue. I have worked on QT support at Adobe for 10 years now and do my best to make sure it works well but this one is out of my hands.
Cheers
Dave
Sure that is a bug in my court and it makes me very grumpy. Apple told us to use new api's if we want to get multipass encoding to work. Those new api's don't work on network volumes greater than 2gig. There aren't many people at apple that we can work with anymore on this bug. We have a RADAR bug open on this at apple and are doing our best to escalate it with them to get them to fix this issue. I have worked on QT support at Adobe for 10 years now and do my best to make sure it works well but this one is out of my hands.
Cheers
Dave
Does Apple have an agenda or do they have a Racional reason as to why request adobe to cripple their own software?.
David do you care to Comment?
It is just a bug in their code... They now know about the bug and we are hoping they are fixing it. No agenda as far as I know but there aren't many fixes going into QuickTime now. QuickTime X isn't anything a developer can use and there is no news on where they are heading with it.
Cheers
Dave
That's a bit of a surprise to me... the bad kind of surprise..
I thought that Quicktime X was something developers could use... but that it wasn't popular because of immaturity.
One thing I was curious about... why develop Mercury?
I thought that both Windows and OS X had api's based on OpenCL (actually OpenCL on OS X and DirectCompute on Windows) suited to GPU accelerated applications. Why don't those API's work for Adobe?
Another question, will Mercury support ATI/AMD graphics offerings anytime soon?