Philip Powell
Well-known member
- Joined
- Sep 23, 2007
- Messages
- 176
- Reaction score
- 0
- Points
- 0
- Age
- 62
I know this area is dedicated to mostly actual "real life" rigs for 3D, but thought it couldn't hurt to ask.
But I've been eager to experiment with some 3D created from CGI and am still confused by a few basic points after my reading.
Are CGI camera rigs usually parallel, or "toe in"?
How in the CGI domain do I go about calculating where positive, negative and zero parallax are?
I have plenty more questions but that's my starting point. Oh, and if anyone can direct me to some good CGI stereoscopic links that would be great.
Thanks for sharing.
But I've been eager to experiment with some 3D created from CGI and am still confused by a few basic points after my reading.
Are CGI camera rigs usually parallel, or "toe in"?
How in the CGI domain do I go about calculating where positive, negative and zero parallax are?
I have plenty more questions but that's my starting point. Oh, and if anyone can direct me to some good CGI stereoscopic links that would be great.
Thanks for sharing.