Marc Wielage
Well-known member
I understand layers and nodes just fine. But I don't understand your saying. Everything you're talking about, I can do in one Resolve nodes. Two if you had an outside layer, three if I have a separate base correction at the beginning (which is how I usually work). This is fundamentally no different than Baselight. At least in Resolve, I can glance up and quickly what each node is doing. This was a problem in Baselight, but was solved to a degree in 4.2 with Layer View. And that's still not as fast as Resolve (in terms of user response).Just wanted to point out, that thanks to a miserable, in my opinion, Resolve interface, people fail to understand a fundamental difference between layers and nodes. Quick example. You isolate something with the keyer, farther improve the selection with the garbage mask and then use hue and primary adjustments to get the color of that subject to look the way you intended. You just used up 4 nodes, but it's all one layer.
For what I do, Lustre isn't fast enough to keep me and my clients happy. I think you can basically get anywhere you want with every major color-corrector out there, but a lot boils down to the colorist's expectations, operating philosophy, and client requirements. Like Mike Most, I've probably used close to a dozen color-correction systems in over 25 years -- going back to Topsy, Dubner, The Image Transform system, Amigo, Arcas, daVinci 888, daVinci 2K, Pogle Pandora, Lustre, and most recently, Baselight and Resolve. That's 11 different color-correctors rolling around in my head from the last three decades. Happily, I've closed the door on all but the last two. (Until the next time I have to learn a new one.)
Buy the control surface and you won't have this problem. I'm not a fan of trying to color correct with a mouse, certainly not on a big project with a room full of clients. Oh, it can be done -- but it's also probably possible to drive a car with a mouse and a keyboard. The question is, would you really want to?And don't even get me started on the color sliders in grading interface.
There are things you still need a mouse for, like creating custom curves and so on, but that's not something I think you'll need to tweak on every single shot. This is not rocket science. You're acting like a golfer who's more worried about what shoes and golf bag he's using than keeping his eye on the ball, and plotting out how he's going to sink the next shot.