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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Assimilate Scratch Lawsuit

What are you getting for this Autodesk Plug, the future is actually 100% the opposite of what you are saying. That convenience you speak of, opening a project in all the different Autodesk apss costs... 80+k Smoke, 120+K Flame, 120+k Lustre.

Sweet I just dropped 1/2 million to be able to open a timeline in 3 apps. Nice but no thanks. Why would I be looking at Scratch if I had 1/2 million to drop in hardware and software?

I agree it seems ridiculous the way you've phrased it, and with people who are trying to do it "all in one" even more ridiculous to spend in such a way. But in many situations the color grading is done with a specific person, with a specific room setup. Then heavy effects are handled by the flame artist and final conform, finishing, and lighter effects are handled on smoke. This may be overkill for many applications, but quite standard for all the rest. In my situation I couldn't imagine grading and then moving all the panels to make room for smokes wacom. Now if you do everything with one tablet or mouse and only want one app that does it all, a flame, smoke, lustre (or Scratch in my case) is certainly not the right path. But when the clients want a verticle workflow (everyone working at the same time) what is one person going to do?
 
What are you getting for this Autodesk Plug, the future is actually 100% the opposite of what you are saying. That convenience you speak of, opening a project in all the different Autodesk apss costs... 80+k Smoke, 120+K Flame, 120+k Lustre.

Sweet I just dropped 1/2 million to be able to open a timeline in 3 apps. Nice but no thanks. Why would I be looking at Scratch if I had 1/2 million to drop in hardware and software?

What future do you have in mind, John? A future, when someone can casually accuse a fellow blogger of being a company plant? Well, count me out from this future. If you'd even bothered to read my other posts, you'd see, that I'm pretty much platform and app agnostic (well except Pablo:-)
Speaking of Pablo, that is an exact app, that you're advocating we should use, isn't it? Conform, composite, edit and grade. One app, one person, right? If you had spent any time in "real" post production facility, you'd know, that no station exist as an island. There is always need to move the project along toward completion between editors, 3d artists, compositors, colorists, sound mixers etc. Yes, those are all different professionals, responsible for distinctly different aspects of post production. In my future there always will be professionals, that are on top of their games in their respective fields...
I just don't get it, John. First you whine, that you don't like Lustre and prefer to use 5D(!) while saying, that Autodesk REMOVED features from Lustre. When I pointed out, that that is just not true, you immediately attacked me personally and changed the subject, What gives?:-)
BTW, what features were stripped Lustre? I wonder what I'm missing... Could it be multilayered timeline, versioning, Diamond keyer, planar tracker, GPU acceleration, RED and QT support, resorting, grouping and hiding portions of timelime, interoperability with other high end Autodesk apps? Oh no, those were actually ADDED just in a last couple of years...
 
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