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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Assimilate has released SCRATCH RED Pre-Post

Long term? I'm just trying to figure out the best course of action for the next 6 months to a year.

Ahh. I guess I'm thinking more in terms of trying to slowly build up a really solid pipeline around components with which I can become very familiar. In that context, the notion of buying into one platform this year and buying into another platform next year doesn't look so appealing.

There's a reason Scratch doesn't run on a Mac...

Sure, but that reason could mostly go away at any time with one fairly low-profile announcement from Apple. And a new round of Mac Pros is probably due pretty soon. It'll be interesting to see what the graphics card situation is with those.
 
In that context, the notion of buying into one platform this year and buying into another platform next year doesn't look so appealing.

See, switching platforms doesn't bug me because I've done it so many times over the years. I was a Mac guy forever, but there's a lot of stuff that has been PC only.

Sure, but that reason could mostly go away at any time with one fairly low-profile announcement from Apple. And a new round of Mac Pros is probably due pretty soon. It'll be interesting to see what the graphics card situation is with those.

Everyone was hoping for new graphic card support the last time they upgraded. That's a good point there. Apple is ALWAYS 1 to 2 years behind on graphics cards. And they can be painfully slow to add camera support. It'll drive you nuts.

The real answer is to support both platforms... but if I had to pick ONE it would be XP Pro at this point.

Having said that I'm sitting here waiting for the new Penryn Macs. I have been planning on buying one... I'm just starting to have doubts.
 
Ahh. I guess I'm thinking more in terms of trying to slowly build up a really solid pipeline around components with which I can become very familiar. In that context, the notion of buying into one platform this year and buying into another platform next year doesn't look so appealing.



Sure, but that reason could mostly go away at any time with one fairly low-profile announcement from Apple. And a new round of Mac Pros is probably due pretty soon. It'll be interesting to see what the graphics card situation is with those.

It's actually the driver situation holding back Scratch. The graphics cards are good I think. It's just that the driver, being well designed for stability doesn't give full access to any one app. That makes it hard to optimize code, so that bytes fly through the system. One advantage of windows I guess, there are a lot of holes in it.

IBloom
 
One advantage of windows I guess, there are a lot of holes in it.

When you think about how many high end games and 3D apps PC's run well it does call for a little respect. I still like to joke around that PC guys talk about what new upgrade they are buying for their computer and Mac guys talk about what new things they have created with their computer. ;-)
 
When you think about how many high end games and 3D apps PC's run well it does call for a little respect. I still like to joke around that PC guys talk about what new upgrade they are buying for their computer and Mac guys talk about what new things they have created with their computer. ;-)

It's all correct though PC's can do things faster because the OS gives applications direct access to the low level system. On a Unix machine (i.e. OSX) an application has to get that access through the kernel.

But by the same token, PC's are prone to viruses and wierd crashes. I'll take a stable system over a little performance any day.

If I had to set up a scratch system on a PC, I'd put it on a private network, and not use it for anything else.

IBloom
 
To me it's more like an Ariel Atom (light, fast and reasonably priced) :)

Touché, Deanan.

I'm sure the automotive comparisons could go on for miles (pun intended).

How about this one...The Ultima GTR.

If the sub 10 second 0-100-0 spec is the holy grail of Supercars, and 4k with 11+ stops of dynamic range is the holy grail of digital cinema...

Well, you get my point. And actually, the same comparison can be made for Scratch with perhaps even more parallels to the Ultima GTR.

The GTR costs $100,000+, but it outperforms even the mighty Veyron in all specs but one.

But it's still $100,000 which puts it out of reach of most. But not so far out of reach that it can't be realistically dreamed about. :biggrin: Same with Scratch.

Hmm...interesting thoughts. I really do hope for a sub 10k color grading and finishing system within the next few years, but this thread has definately inspired a deeper sense of respect for Lucas, the Assimalate crew, their products, and their commitment to providing exceptional solutions at the best price point they can.

-Thor
 
When you think about how many high end games and 3D apps PC's run well it does call for a little respect. I still like to joke around that PC guys talk about what new upgrade they are buying for their computer and Mac guys talk about what new things they have created with their computer. ;-)

I have a similar joke: FCP/Premiere users talk about what the next upgrade will do for them and how great it will be. Higher end equipment people talk about what new things they have created. ;)

A good joke has a lot of truth to it. I am tired of waiting for/hearing about the next upgrade that will let me do what I want now. And forget about the next version being more stable than the current. New features with bugs, no thank you! I think the low end software is hyped with bells and whistles, high end on stability and useful toolset/worflow.
 
What Mark said about return on investment regarding equipment is spot on. We ordered two Red cameras on the basis that having a full shooting kit and a backup camera body is the only way to go if you are serious about going for both the feature film and commercials markets.

For features, the bond companies will not touch you if you don't have a second camera and a solid workflow in place. A lot of our clients are nervous as hell about tapeless workflows, so we are going to do our very best to relieve their concerns (triple backup to LTO-3).

We are also going for a full Scratch Finishing seat as it is a no-brainer for us. I've been studying the DI market for the past 5 years and regardless of the developments in cheap tech that may be around the corner, we need to be able to offer our clients the strongest Red workflow that is currently available. The way Scratch handles media, conforming and versioning is second to none. Yeah the price is gonna hurt us a little to begin with, but the ROI will be quick for us.

adam
 
My guess is that most of the 3000 plus Red owners will not
need anything like Scratch for most of the lower budget
projects they intend to make.
A pretty decent DI and film-out can still be had from a high quality 1080p
Digital Master.
Many of these guys, probably over 70% of them would be better off staying
in a less complicated HD workflow(Redcine to 1080p), use FCP2 and COLOR or another Ap like Speedgrade HD for Compile/CC and output to DPX if needed.
Projection and color management should also be cheaper in 1080p, Speedgarde HD comes in at 10K Euro and runs on Mac or PC, keeping everyone happy.

The ability to Data handle R3d on systems like Scratch is cool, but how many
of the 3000+ potential Red users (think about this for awhile) really really need it?
How many Soderbergh's/PJ's are there out there?
Mezmo
 
The ability to Data handle R3d on systems like Scratch is cool, but how many
of the 3000+ potential Red users (think about this for awhile) really really need it?
How many Soderbergh's/PJ's are there out there?

One.

I agree with your post and it's why I'm trying to solve the 1080P workflow myself. Anything bigger and I know I need help. BUT I still want to go use this damn thing on a whim and get nice results. I'm confident I'll get there. Probably will make every mistake in the book on the way there and the learning curve may be painful... but hey, that's part of the fun.
 
Hi joeinet,
Unless you have the bucks to go all the way and build
a complete Di system, employ a colorist and operator,
set up 2K projection, color management, disk systems,
Scratch will be used to mainly data handle R3d files.
In other words compile on Scratch to DPX for final grade and tweaks
at another bigger post facility for eventual film-out.
A lot of Pro people use it this way, but for low budget guys
I think it's maybe overkill and expensive for the tasks that it handles.
I'm sure many will disagree here, but I'm talking to low budget
guys not industry pro's.
A lot of guys here want the best possible solution at the moment to
handle R3d files and if you have the money for Scratch go for it.
From all accounts it works well with Red stuff.
If the bucks are tight, other solutions are worth looking at.
There's more than one way to skin a cat.
Mezmo
 
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