Brian Boyer
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Although this is general info, I felt new Raven owners would benefit the most from it and be the least likely to already know it.
I originally posted this on the Shane's Inner Circle Facebook page. Since that's a closed group of which many may not be members, I'm also posting it here. Please spread the word on the info and share the link below. The more people who know, the better.
For those of you new to RED and previous users who aren't aware, I have a tip concerning Saturation and where/how it’s added in the operational chain that should help keep your images looking their best.
With R3D files (not ProRes or Avid DNx??), there are two places you can apply saturation: pre-gamma and post-gamma. The pre-gamma correction is found alongside the other metadata settings for R3Ds, wherever that resides in your software of choice.
The post-gamma saturation is found wherever you would add saturation to non-RAW images. For example, in Resolve, it’s below the Color Wheels. The exception is Redcine-X Pro, which only handles R3D files at the moment. Here, you’ll find the post-gamma Saturation controls in the Post:Look:Effects tab.
The reason this is important to know is they have VERY DIFFERENT effects on your footage. Pre-gamma saturation can cause your skin tones to take on an unnatural, yellowish-green tinge that looks terrible when applied at even a modest level.
This control is not gamma corrected and doesn’t behave like the majority of gamma-corrected saturation controls we’re used to using.
From Graeme Nattress of RED:
“What you're seeing is the difference between pre-gamma saturation and post-gamma saturation. Lightroom, for instance, does pre-gamma saturation and looks very much like our existing saturation control. When you take an image into Photoshop you're doing post-gamma saturation which looks different. I personally prefer the look of post-gamma saturation, hence it's inclusion, but I've had other people on their shots prefer the pre-gamma saturation so we've got them both available for you to use as appropriate.”
I’ve found that while a pre-gamma Saturation setting < 1.3 (1.0 is the default) can add a nice golden tone to skin and the image overall, anything more than that starts to look sickly in many cases. A setting of 1.1 combined with post-gamma saturation to taste can look nice as well.
I’m positive I’ve seen the result of pre-gamma saturation in RED-shot movies and tv programs and it makes me wonder if they knew the difference.
There was a time this had to be explained to me and I made a fairly long post about it here: http://bit.ly/1SQFud2
I initially thought is was a bug in Redcine-X. It was operator error on my part. I went back and made that clear in the first post so disregard the bug talk and focus on the images and the subsequent responses detailing what’s really going on.
Again, the difference in the images is caused by which method of saturation you choose. Try it for yourselves. I think in most cases, people will prefer to use a post-gamma (i.e. gamma-corrected) Saturation control.
I originally posted this on the Shane's Inner Circle Facebook page. Since that's a closed group of which many may not be members, I'm also posting it here. Please spread the word on the info and share the link below. The more people who know, the better.
For those of you new to RED and previous users who aren't aware, I have a tip concerning Saturation and where/how it’s added in the operational chain that should help keep your images looking their best.
With R3D files (not ProRes or Avid DNx??), there are two places you can apply saturation: pre-gamma and post-gamma. The pre-gamma correction is found alongside the other metadata settings for R3Ds, wherever that resides in your software of choice.
The post-gamma saturation is found wherever you would add saturation to non-RAW images. For example, in Resolve, it’s below the Color Wheels. The exception is Redcine-X Pro, which only handles R3D files at the moment. Here, you’ll find the post-gamma Saturation controls in the Post:Look:Effects tab.
The reason this is important to know is they have VERY DIFFERENT effects on your footage. Pre-gamma saturation can cause your skin tones to take on an unnatural, yellowish-green tinge that looks terrible when applied at even a modest level.
This control is not gamma corrected and doesn’t behave like the majority of gamma-corrected saturation controls we’re used to using.
From Graeme Nattress of RED:
“What you're seeing is the difference between pre-gamma saturation and post-gamma saturation. Lightroom, for instance, does pre-gamma saturation and looks very much like our existing saturation control. When you take an image into Photoshop you're doing post-gamma saturation which looks different. I personally prefer the look of post-gamma saturation, hence it's inclusion, but I've had other people on their shots prefer the pre-gamma saturation so we've got them both available for you to use as appropriate.”
I’ve found that while a pre-gamma Saturation setting < 1.3 (1.0 is the default) can add a nice golden tone to skin and the image overall, anything more than that starts to look sickly in many cases. A setting of 1.1 combined with post-gamma saturation to taste can look nice as well.
I’m positive I’ve seen the result of pre-gamma saturation in RED-shot movies and tv programs and it makes me wonder if they knew the difference.
There was a time this had to be explained to me and I made a fairly long post about it here: http://bit.ly/1SQFud2
I initially thought is was a bug in Redcine-X. It was operator error on my part. I went back and made that clear in the first post so disregard the bug talk and focus on the images and the subsequent responses detailing what’s really going on.
Again, the difference in the images is caused by which method of saturation you choose. Try it for yourselves. I think in most cases, people will prefer to use a post-gamma (i.e. gamma-corrected) Saturation control.
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