Aaron Kondziela
Well-known member
I'm building a new workstation, on which I'll be editing and VFXing with PP and AE, working with R3Ds and some P2 stuff. I don't have a Red Rocket just yet (but it's in the plan). My primary concern is After Effects performance. The hardware choice I'm considering is a single Xeon, with very fast clock, or dual Xeons, with slower clocks. (Yeah I know bang per buck, and overclock, etc.. but Xeon it is - need ECC ram and have no OC plans)
I would like it to feel as responsive as it can while working. Is there an advantage for interactivity to having many more cores to handle multiple threads? Or would clock speed have the greatest impact on it, using threads only for the background rendering processes? I am guessing for interactive user experience, clock may be the more important, as AE uses multiple instances to run backround renders as separate threads. Of course, when render time comes around, I know that more cores will help chew through the frames (assuming all else in the system is optimized and there are no bottlenecks).
I'm particularly interested in anyone who's worked with (or coded!) CS6, since it may be different from what I can measure in 5.5. Does AE CS6 make use of many threads for the main application? Or is it more a single thread, with more cores primarily benefiting render time? Also, the R3D libraries that Adobe uses, do they multithread well and take advantage of many cores?
Thanks for any insights you can share!
I would like it to feel as responsive as it can while working. Is there an advantage for interactivity to having many more cores to handle multiple threads? Or would clock speed have the greatest impact on it, using threads only for the background rendering processes? I am guessing for interactive user experience, clock may be the more important, as AE uses multiple instances to run backround renders as separate threads. Of course, when render time comes around, I know that more cores will help chew through the frames (assuming all else in the system is optimized and there are no bottlenecks).
I'm particularly interested in anyone who's worked with (or coded!) CS6, since it may be different from what I can measure in 5.5. Does AE CS6 make use of many threads for the main application? Or is it more a single thread, with more cores primarily benefiting render time? Also, the R3D libraries that Adobe uses, do they multithread well and take advantage of many cores?
Thanks for any insights you can share!