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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Adobe Speedgrade: Unreal playback.

Dear Adobe,

Whatever you did here, I want to see it go into Premiere and After Effects. Speedgrade really lives up to it's name.

I'll admit, I was a bit skeptical when Adobe was getting into video color correction. But unlike other competitors' first attempts, Adobe got this one right the first time. I get smoother R3D playback *with looks applied* than any other program... even Redcine-X Pro. Without conversion, I can playback at 100%, see exactly how it's going to look, with rarely a dropped frame. Truly amazing.

First time? Surely, you jest.

Adobe bought SpeedGrade and then gave it away for free as part of the suite, it's been out for a long, long time. Hardly the "first time" it's been released.

http://www.adobe.com/aboutadobe/pressroom/pressreleases/201109/090811AdobeAcquiresIRIDASl.html
 
First time? Surely, you jest.

Adobe bought SpeedGrade and then gave it away for free as part of the suite, it's been out for a long, long time. Hardly the "first time" it's been released.

http://www.adobe.com/aboutadobe/pressroom/pressreleases/201109/090811AdobeAcquiresIRIDASl.html

Well, they had to adapt it to their suite and release it for a wider audience. So in that sense, it's like a "new" used car.

Free is my favorite price. The greater the democratization of technology, the lower the price of information... which will typically drop down to zero, eventually. (Read: Google) The only thing that's stopping us now is how relatively expensive our energy is, because of material costs.
 
Well, they had to adapt it to their suite and release it for a wider audience. So in that sense, it's like a "new" used car.

Yes, I'm sure keeping performance high while adding a new licensing system for start-up was an incredibly time and developer consuming task. ;)
 
Hey,

I'd just like to compare my experience with others. I have the latest version and I can playback 4k r3d's with high detail at 24fps. The rest of the interface is excruciatingly slow. I appreciate that it allows for super fine control but it seems super-laggy and unresponsive. I've had the same experience with QT Prores files.

I don't have a red rocket, just a mac tower, 2x 2.4 ghz quad core processors, 64GB ram and the ATI Radeon HD 5870 1GB Vram driving 2x monitors.

Is there something super-basic that I'm missing in my setup or approach? I've watched the tutorial videos linked previously and *think* I'm following the process correctly.

It seems so great on many levels but the interface is unusable.

Any suggestions / advice would be greatly appreciated.

Thanks
Mondo
 
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Hi Mondo,

"...The rest of the interface is excruciatingly slow..."

The Speedgrade UI is one of the most responsive I've ever seen - it's completely OpenGL driven and super fluid on my machine...
(Win7 X64 12GB RAM - Nvidia GTX670 2GB - SSD & 8TB RAID0)

--> Do you had a look at the system requirements? Speedgrade needs a single powerful and certified graphics card like the Nvidia Quadro 4000 on MAC...

a lot users had problems with different graphics cards esp. on MAC - instead of 2x 2,4GH CPU it would be better to use one fast 4GHz Quadcore and a compatible graphics card like a Quadro 5000 or a GTX680 4GB...

nw42
 
Hi Lin Just wondering where the Redcolor3 / Redgamma3 can be set for clips in Speedgrade ?
 
I tried SpeedGrade, it's really cool except I can not find where to manipulate HDRX in R3D files? Anyone knows?
 
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