David Mullen ASC
Moderator
Since ACES finally moves color-correction away from the film-based legacy of 10-bit Log, I would think Red would be excited at the idea.
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Yes, the IDT and ODT are just pure math. There's no real art in them, and they're both simple and accurate. It's the RRT that's problematic, and to me, that's the area where the creatives on a project should be taking control first and foremost, and it's not something should even be attempted to be "standardized".
It's not about appropriate for RED originated footage, but about who should be defining a basic rendering of footage. Of course, a camera needs to display a usable image, so we have to do that raw conversion, and we also give people enough control to build their own look for that if they see fit, or give it to them in a neutral version for their own control in grading. Standards are great in technical areas (like the linear light and colour space aspect as defined) but as I mention are problematic in the creative aspects.
I think their dilemma may be similar to the one RED faced when the first "new colour science" moved from Rec709/Rec709 to RedSpace/RedSpace. The original Rec709 gamma incorporated no tone map curve, being just the pure mathematical Rec709 transfer function, and caused many people to comment that RED images looked too flat. RedSpace/RedSpace imparted an out of the box look, but many felt that was too harsh.
If one looks at the ACES pipeline, in many ways it is very similar, if not almost identical, to a typical DI pipeline, particularly a film DI.
Presumably the fact that the RRT is subjective is why it has taken so long for it to be developed. As you say, Graeme, the IDTs and ODTs are mathematically defined (except that cameras are not scientific measuring instruments, so have spectral sensitivities for the R, G and B photo-sites on the sensor rather than precisely definable primaries) so the RRT is really the only thing up for debate.
I have to confess, I find this kind of intriguing....
I still see a big difference between Cineon approach and ACES.
Cineon is typically 10 bit log or 16 bit linear (the latter being rarely used, though).
I always use 16 bit DPXs for Cineon log material where possible (not all apps support 16 bit DPX). There's nothing that says Cineon has to be 10 bit and only linear can be 16 bit.
As the dynamic range of cameras increases, there is one limit in Cineon that is an issue. With an integer format, Cineon can only represent about 6.25 stops above 18% grey.
I always use 16 bit DPXs for Cineon log material where possible (not all apps support 16 bit DPX). There's nothing that says Cineon has to be 10 bit and only linear can be 16 bit.