Nick Shaw
Well-known member
Suffice it to say that I had the same concern at first, but after seeing quite a bit of footage, I would say that the concern proved a bit unfounded.
Thanks Mike. I guess I need to to see it in action for myself.
All the pushing and pulling in the 3D luts really is not good as 3D luts are lossy by the nature of their imprecision.
How imprecise does depend on the mesh size of the 3D LUT, but when the input to a 3D LUT is linear to light you need a very large mesh to maintain precision and preferably a logarithmically spaced mesh. I do not know the details of the IIF implementation. Can somebody who does know comment on this?
As long as the fileformat bitdepth exceeds what is available from the camera (in r1s case 12 bit linearlight vs 16 bit float) the only thing which is baked in is the debayereing...
But 16 bit half float only has 11 bits of precision, the rest being used for the exponent.