paulherrin
Well-known member
Yeah but in vfx that is usually because there are sub pixel effects which have to be supersampled. The universe with trillions of photons is already super-duper oversampled.Or the camera is going to get so close to texture that less than 2k would otherwise be visible. Which is again something the real world doesnt really have a problem with since most of the universe is fractally in nature.
totally true, gavin. though that was probably the least important of the points i was trying to make... i just wanted to give a real world example. maybe i could have found a better one. oh well.
oh and matthias. interesting stuff, thanks for sharing. it would seem sony is pushing towards a 4k capturing/distribution model...