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Dan Hudgins
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Projection contrast less than life...
Projection contrast less than life...
When you are in a movie theatre you need to have the dynamic range within what the projector can produce, so the contrast of the image needs to be altered from life a little to make sure you will be able to see into the shadows and bright areas, something that camcorders have not been so good at. In life the iris in your eyes "expands" the range you can see when you look around as well as does the "negative" feedback of the light sensitive chemicals in the rods and cones being depleted (e.g. snow blindness like effect when you come in from sunshine outside.) Film developer undergoes similar local chemical depletion (and Bromide build up that inhibits density) in high exposure areas of the negative, more so with diluted or compensating developers.
If one could, one would use lights to bring things up that are dark so you can save the highlights. With film you can "pull process" to hold the highlights better when you need to. Using HDR is like "pull process" in that you can save a shot that would require an iris change during the shot or different framing. Its always better to have some image detail to push closer to the top and bottom more with a "S" curve than to have clipped highlights and noise in the shadows.
When you get the HDR into RED ONE (tm) one then just needs to enter the stop spread from like 1/4 stop up to maybe 3 stops, and then you have something that can be used when the lighting has wide contrast. Hard light and soft film usually looks better than soft light and high contrast film, soft light and high contrast film or video makes skin blemishes and uneven makeup look splotchy, with high contrast lighting and soft film/sensor the image tones come from the light and shadow more than the subject coloring, so if you use a little fill light here and there much nicer effects can be obtained.
You can make the change in the mid-tone contrast with HDR settings variability change less with an "S" curve on the result. In the old days the master positive was adjusted in some labs, it seems, with push or pull process to make up for contrast changes in the lighting of the shot, but the full range of the negative was still there in the Master Positive film for the most part just the center of the tonal range was expanded or flattened.
In audio you use compressors to keep the theatre experience comfortable, sound not too loud not two soft, HDR is like a compressor for your eyes, not too bright not too dim...
Looking forward to seeing more examples!
Projection contrast less than life...
Well again, human eye looking straight in to the door will not see the altar details at all, it will take a minute to see it once you turn your head and start staring at the dark of the church interior.
When you are in a movie theatre you need to have the dynamic range within what the projector can produce, so the contrast of the image needs to be altered from life a little to make sure you will be able to see into the shadows and bright areas, something that camcorders have not been so good at. In life the iris in your eyes "expands" the range you can see when you look around as well as does the "negative" feedback of the light sensitive chemicals in the rods and cones being depleted (e.g. snow blindness like effect when you come in from sunshine outside.) Film developer undergoes similar local chemical depletion (and Bromide build up that inhibits density) in high exposure areas of the negative, more so with diluted or compensating developers.
If one could, one would use lights to bring things up that are dark so you can save the highlights. With film you can "pull process" to hold the highlights better when you need to. Using HDR is like "pull process" in that you can save a shot that would require an iris change during the shot or different framing. Its always better to have some image detail to push closer to the top and bottom more with a "S" curve than to have clipped highlights and noise in the shadows.
When you get the HDR into RED ONE (tm) one then just needs to enter the stop spread from like 1/4 stop up to maybe 3 stops, and then you have something that can be used when the lighting has wide contrast. Hard light and soft film usually looks better than soft light and high contrast film, soft light and high contrast film or video makes skin blemishes and uneven makeup look splotchy, with high contrast lighting and soft film/sensor the image tones come from the light and shadow more than the subject coloring, so if you use a little fill light here and there much nicer effects can be obtained.
You can make the change in the mid-tone contrast with HDR settings variability change less with an "S" curve on the result. In the old days the master positive was adjusted in some labs, it seems, with push or pull process to make up for contrast changes in the lighting of the shot, but the full range of the negative was still there in the Master Positive film for the most part just the center of the tonal range was expanded or flattened.
In audio you use compressors to keep the theatre experience comfortable, sound not too loud not two soft, HDR is like a compressor for your eyes, not too bright not too dim...
Looking forward to seeing more examples!