- Banned
- #1
Christopher*Seguine
Banned
In the Dragon threads there were questions about differences between software and rocket decode qualities so I thought it would be good to have a current example.
Below are samples to compare the current processing quality of CPU, GPU, and Rocket.
Sorry I do not have a Rocket-X to test yet, it is my hope someone who does will also contribute to this thread a similar comparison as I am very curious if this problem has been adressed with the Rocket-X.
What you are looking at is the blue channel from a green screen shot. This was not a test, this is part of an upcoming film
With the version tested, there is No difference between CPU and GPU, which is great.
There is a significant difference between CPU/GPU and Rocket processing.
As you can see in the image, the Rocket adds a significant amount of sharpening which can not be disabled or adjusted.
In this case it greatly exaggerates the noise, which would make the composite more work - in motion the random noise is much more apparent.
The blue channel is the worst, but it effects all channels.
Currently CPU decode is single threaded and extremely slow. GPU decode is better, but is currently fixed at 16 threads so is also limited in speed.
I hope more effort is put into parallelization of the CPU and GPU software and sdk so we can work at the best quality with reasonable speed.
The last image is a difference matte to highlight the difference between CPU/GPU and Rocket, it would be solid if there were no differences.
RCX 21.2, OpenCL 1.1 CUDA, Rocket 1.4.36.0/1.1.17.3
Source: Epic 5120x2700 7:1 R3D
No adjustments.
All exports: Sharpness 0, Denoise 0, Detail 2
(These settings are fixed when using Rocket and can not be changed)
Process: Export 16bit DNX Full Resolution, import in AE floatingpoint comp for comparison.
(Currently EXR output using GPU is broken, so I used DPX)
Select Blue Channel, 1:1 Crop, add title, export to 16bit PNG for web viewing.
Below are samples to compare the current processing quality of CPU, GPU, and Rocket.
Sorry I do not have a Rocket-X to test yet, it is my hope someone who does will also contribute to this thread a similar comparison as I am very curious if this problem has been adressed with the Rocket-X.
What you are looking at is the blue channel from a green screen shot. This was not a test, this is part of an upcoming film
With the version tested, there is No difference between CPU and GPU, which is great.
There is a significant difference between CPU/GPU and Rocket processing.
As you can see in the image, the Rocket adds a significant amount of sharpening which can not be disabled or adjusted.
In this case it greatly exaggerates the noise, which would make the composite more work - in motion the random noise is much more apparent.
The blue channel is the worst, but it effects all channels.
Currently CPU decode is single threaded and extremely slow. GPU decode is better, but is currently fixed at 16 threads so is also limited in speed.
I hope more effort is put into parallelization of the CPU and GPU software and sdk so we can work at the best quality with reasonable speed.
The last image is a difference matte to highlight the difference between CPU/GPU and Rocket, it would be solid if there were no differences.
RCX 21.2, OpenCL 1.1 CUDA, Rocket 1.4.36.0/1.1.17.3
Source: Epic 5120x2700 7:1 R3D
No adjustments.
All exports: Sharpness 0, Denoise 0, Detail 2
(These settings are fixed when using Rocket and can not be changed)
Process: Export 16bit DNX Full Resolution, import in AE floatingpoint comp for comparison.
(Currently EXR output using GPU is broken, so I used DPX)
Select Blue Channel, 1:1 Crop, add title, export to 16bit PNG for web viewing.