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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

New, "low cost" Baselight One doesn't require RedRocket to work with R3D.

So what can it do that Resolve cant do ? Serious question ?
 
Jake, BL has always been able to work with red footage natively without the need of a RR card. We happen to have two on the system and they do speed up thing considerably.

But I dont think the new BL1 is capable of decoding red footage in realtime in its highest resolutions, specially EPIC stuff. Hopefully ill be proven wrong.
 
They are coming out with a new BL1 that doesnt include storage, this new system is supposed to be cheaper.
 
The reason I dont believe it will do realtime decoding in even half good is because of their hardware. FL has migrated to heavy use of the GPU and only use cpu power for debayering raw formats. IF they had systems built with the latest E5s on a dual cpu configuration then maybe, but thats not what they build.
 
You really don't know or you just kidding?
We are talking full resolution real time decoding without RR here in a standard package!

Are you sure you haven't just read too much into it? I work with ~native~ R3Ds all the time in Premiere and Resolve on my MBP. What I don't do is work at ~native resolution~.
 
"Automatic background rendering and high-speed disk caching for instant real-time playback."
 
"Automatic background rendering and high-speed disk caching for instant real-time playback."


To me that just means that the systems prerenders to a cache in the BG and once its done prerendering its capable of realtime playback.
 
Jake, BL has always been able to work with red footage natively without the need of a RR card. We happen to have two on the system and they do speed up thing considerably.

But I dont think the new BL1 is capable of decoding red footage in realtime in its highest resolutions, specially EPIC stuff. Hopefully ill be proven wrong.
Franky.
I encourage you to try to explain the excerpt I provided other than what I read into it. As Frederic already pointed out, ANY system doesn't Require RR to work with R3D. But until now, EVERY system required RR for full quality real time debayer. As you know Baselight uses purpose built hardware and custom OS. That is the difference... Otherwise, this is completely pointless statement made by FilmLight.
 
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