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48hr Film Comp with an Epic

Shawn Nelson

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Tomorrow I lead team 'Bad A 5k' in the Portland 48hr film competition, my first time trying this since 2005 and first time using a Red Epic as the camera! Doing this with fellow Reduser Ryan E Walters as my DP and William Schultz as editor/post sup. We're doing this without any RR because none of us own one, wish us luck :-D. I'll post back with how it goes down.

And thank goodness for T1.8 RPPs, we're going to be in an abandoned hotel with only a Honda eu2000i outside :-)

Update Saturday Night: shooting went super well! We wrapped by 9am this morning and handed off hdd to William for edit by 11am. Thanks to Troy Ruff, our DIT, he had a Premiere project already created with all audio synced up!! William was able to get right to work. He just finished the final locked cut and now our post sound team can take over. Ryan Walters knocked it out of the park as DP. We really created 3 distinct visual looks as the short progresses, using a combination of deliberate focal length changes and filtration (clean - Hollywood Black Magic - Antique Suede). Hopefully he'll blog about all the awesomeness he got into on this.

Update Sunday: Wow! It's all in the team. William Schultz hit the edit out of the park, then our sound post and composing team came in and nailed it. This morning I met up with William and Ryan for a full grade in Resolve. Note, drinking mimosas while doing an 11am Sunday grade makes the process kinda awesome :-). We finished in great time and submitted. Epic + Adobe with a an editor who knows what he's doing made for a fantastic Epic 48hr experience.

Update! We won 1st place out of 56 total teams! Here's a writeup of the win http://www.opb.org/artsandlife/article/48-hour-film-project-selects-portland-winner/
 
Shawn, are you using Adobe CS6?

Sounds like you are going with a light lighting package. I assume you'll be using Kinos, practicals, maybe a small wattage tungsten. Having a limited lighting package can sometimes result in some great looks.

Look forward to seeing what you're able to pull off. Make sure to post your workflow when you get a chance.

Good luck!
 
Shawn, are you using Adobe CS6?

Sounds like you are going with a light lighting package. I assume you'll be using Kinos, practicals, maybe a small wattage tungsten. Having a limited lighting package can sometimes result in some great looks.

Look forward to seeing what you're able to pull off. Make sure to post your workflow when you get a chance.

Good luck!

Thanks! Good guesses :-). CS6 for edit, RedcineXPro and Resolve 9 Lite for grade.

Yes to that kind of lighting package, also have 200w HMI, 575w HMI to use. I'm sure Ryan will chime in here after the fact to talk about his lighting strategy.
 
Awesome! We're competing in the San Jose 48hr. Except we're representing the Scarlet :)
 
Thanks! Good guesses :-). CS6 for edit, RedcineXPro and Resolve 9 Lite for grade.

Shawn, what are your steps in your round trip? Editing in CS6 first, then color grade, correct? I'm wondering how you get your files over to RCX and back into CS6 graded? What are you exporting them as on both trips?

Thanks.
 
This is really interesting because the RED workflow is at a disadvantage in a 48hr competition. Let us know how you managed the time constraints.
 
This is really interesting because the RED workflow is at a disadvantage in a 48hr competition. Let us know how you managed the time constraints.

With Premiere CS6 there is no reason why it should be. All you render is the edit, and Resolve does that very quickly @2k.
 
I just did the 48hr in Denver on my Epic. With CS6, the "Red Disadvantage" is non existent. We finished with 2 hours to spare on Sunday. I heard that most other groups who shot Red did not finish on time. Not sure if that's due to lack of CS6 or just bad luck... We didn't have a rocket. We did have a Quadro 4000 which probably helped.
 
This is really interesting because the RED workflow is at a disadvantage in a 48hr competition. Let us know how you managed the time constraints.

I don't understand the disadvantage of the RED workflow in CS6 in a 48hr competition. Actually I don't see any disadvantage in the RED workflow at all. I'm knocking out edits faster in CS6 than I ever have with FCP. It's rock solid if you ask me.
 
I'm very excited to be working on this. I personally find the RED workflow with CS6 to be extremely smooth and very flexible. The team has a great plan of attack put together which gives post-production plenty of time to work. I'll be using my Mac Pro (5,1) with 32GB RAM, SSD Boot Drive, RAID 0, GTX 570, GT 120, and Blackmagic Intensity Pro. While a couple rockets would be extremely helpful I'm more than confident in Adobe's workflow. I've proven this workflow on multiple projects since it was released and haven't had a problem yet. Working with the original .R3D's the entire way is the best part of post-production to me.
 
Woohoo! We're going! Just posted an update.
 
We did it! Update on pg1
 
I shot a 48h on RED One last year. Never understood peoples assumptions about red workflow and we were even working in FCP7 and Resolve.
Shot for 9 hours, took an hour break to offload and then our Editor rendered out proxies from RCX and started on the rough while we shot for another 9 hours and brought it the rest of the footage and repeated the process. Once we had the edit I XMLed into Resolve for the grade then exported and connected back to the sound which was done alongside the grade.
We did have a rocket.

The scariest part was rendering the final 15 minute project and having it finish 20 minutes before the deadline ;) haha.
Was a blast!

Look forward to seeing yours Shawn!
 
The disadvantage could be seen in upload/download times. Larger files than shooting with a DSLR or the like.

I wonder if anyone does the competition with a GoPro? L(

I don't understand the disadvantage of the RED workflow in CS6 in a 48hr competition. Actually I don't see any disadvantage in the RED workflow at all. I'm knocking out edits faster in CS6 than I ever have with FCP. It's rock solid if you ask me.
 
I just finished the 48hr in San Jose. Our original editor "became unavailable" so we edited on a consumer HP quad core AMD with ATI graphics.

We round-tripped from CS6 to Resolve and back and still had 2 hrs to spare. No rocket, no nvidia graphics cards, and since we didn't have an official editor, I had to cut together the project on CS6.

I've never used CS6 before but with FCP7 key presets I was good to go. The Adobe workflow really is a testament to the power of tools that work together. I may not go back to FCP on personal projects because of my good experience with CS6. I learned a lot of things this weekend... It's a shame they're projecting at 720P in San Jose :(
 
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I just finished the 48hr in San Jose. Our original editor "became unavailable" so we edited on a consumer HP quad core AMD with ATI graphics.

We round-tripped from CS6 to Resolve and back and still had 2 hrs to spare. No rocket, no nvidia graphics cards, and since we didn't have an official editor, I had to cut together the project on CS6.

I've never used CS6 before but with FCP7 key presets I was good to go. The Adobe workflow really is a testament to the power of tools that work together. I may not go back to FCP on personal projects because of my good experience with CS6. I learned a lot of things this weekend... It's a shame they're not projecting at 720P in San Jose :(

Yeah, it was a hearbreaker to take a 5k timeline and do a 'theatrical' export to 854x480 (what Portland screens at in this giant 500person theater)
 
Oh shit. I meant to say it IS A SHAME (they're projecting at 720P). Yeah. It's been a long weekend. :P
 
Yeah, it was a hearbreaker to take a 5k timeline and do a 'theatrical' export to 854x480 (what Portland screens at in this giant 500person theater)
Definitely the most depressing part of the whole competition!
 
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