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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

HDRX & Resolve

Patrick Tresch

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Is it possible to use or implement magic motion in resolve?
Bleding is not good, how do you grade HDRx footage witout rendering out from Redcine-x?

Thanks

Pat
 
I don't think so, but depending on how you set the mix of the layer, you can make the picture difference from the a and x frame as half transparent jadder like the magic motion.
 
I know in the Resolve manual they talk about HDRx grading, might want to check that out. I think they have their own way to go about it
 
Since Pat is talking about the "magic motion", there's not parameter in Resolve to instantly set the two sources to mix like the magic motion.
 
Are there any other grading solutions that can handle Hdrx like baselight or Pablo?

What so special about handling HDRx in Baselight or Pablo, that you referring to? How is their handling of HDRx any different from Resolve, Scratch, FilmMaster, Lustre, Smoke or for this matter ANY other grading software?
 
What so special about handling HDRx in Baselight or Pablo, that you referring to? How is their handling of HDRx any different from Resolve, Scratch, FilmMaster, Lustre, Smoke or for this matter ANY other grading software?

I don't know, that's why I'm asking. I have a project that I shot with some HDRx and am looking for the best solution. It seems to me that the best way to utilize hdrx would be to replace the highlights of the A track with the x track, while preserving the midtone range, but RCX doesn't really do this. I have heard that the approach using resolve is a luma key type approach but that doesn't address the motion differences between the two tracks like magic motion does. This is my understanding of hdrx grading thus far. I'm very interested in finding the best solution as I have a possible feature coming up that I would love to shoot with some hdrx. I'm curious if other grading platforms have the ability to easily luma key the x track.
 
I don't know, that's why I'm asking. I have a project that I shot with some HDRx and am looking for the best solution. It seems to me that the best way to utilize hdrx would be to replace the highlights of the A track with the x track, while preserving the midtone range, but RCX doesn't really do this. I have heard that the approach using resolve is a luma key type approach but that doesn't address the motion differences between the two tracks like magic motion does. This is my understanding of hdrx grading thus far. I'm very interested in finding the best solution as I have a possible feature coming up that I would love to shoot with some hdrx. I'm curious if other grading platforms have the ability to easily luma key the x track.

Every grading software works Exactly the same way with the HDRx material and they all have an exact same problem in not being able correctly handle temporal differences between A and X. For a while The Foundry was mentioning, that they may have a solution, using their superior motion estimation technology, but we all know what happened to Storm:-)
If I remember it correctly, few people reported some decent results using AE with camera motion filter applied to X track. But that is more compositing work and not so much grading...
The bottom line, Baselight and Pablo are not magic devices, that some would like you to believe:-)
 
Is this still the case? Or is resolve or anyone supporting magic motion yet? If not then I would think its best handled as vfx shots.
 
We have a secret sauce 100% fix for HDRX but it is very complex and time consuming. Generally, we avoid shooting HRDX - too many problems too often - and to me, with MX already so huge in dynamic range, not really necessary.
 
Can anyone confirm if this latest update for resolve supports magic motion?
 
The bottom line, Baselight and Pablo are not magic devices, that some would like you to believe:-)
Neither is Resolve or Mistika or Lustre or Scratch. Everything has its limitations -- cost, speed, complexity, feature set.

I think too many people are looking at HDRx as a miracle worker, when the reality is, a lot of tests have to be done first to make sure it's actually going to work. I guess I'm old school, but I still believe a well-lit, optimumly-exposed scene shot by an experienced DP is going to yield better results than HDRx, except in extreme, uncontrollable conditions. Even then, the motion artifacts are a potential trade-off. I don't think it's a good idea to go into a project expecting to use HDRx for the whole thing. Here and there, I can see it for special situations.
 
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