Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Linear EXR to cineon-log lut?

Gunleik Groven

REDuser Sponsor
Joined
Dec 28, 2006
Messages
13,465
Reaction score
5
Points
38
Location
Norway
Website
quine.no
Hi

Need to have a linear to log LUT for a bunch of EXRs that come in...
Thought that was built into Resolve, but: Oh Boy was I wrong... :)

How do you guys resolve this?

Cheers

Gunleik
 
If the EXRs contain float data above 1.0 (which is generally the reason for using EXR) it may not be possible to do the conversion with a LUT. If the data is in the 0-1 range the attached LUT should do it. Otherwise you may want to try batch converting the EXRs to Log DPXs (preferably 16 bit if Resolve supports those) using e.g. Nuke.
 

Attachments

I'd probably use the standard lin2log node in Nuke - I know that math is correct. You may also be able to do it in shake with it's float support and it's lin2log.

Graeme
 
I'd probably use the standard lin2log node in Nuke

Yes, or the the Colorspace node, with in=linear and out=Cineon. The LUT I posted is just that transform converted to a cube. But as I said, it is limited to the 0-1 range of the linear input. But then I have seen an awful lot of EXRs which were clamped to 0-1 due to people not understanding float workflows, and using inappropriate tools.
 
Lut's that clamp are a pain.... But they're not hard to code for full float range if you know what you're doing, but I don't know much that works that way. Maybe in the future....

Graeme
 
Back
Top