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What is the recommended editing system for doing 5K on the red epic-m?

Donald Mckinnon

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I know this has been asked before and although I have been following reduser for quite some time I am new to post side of the RED equation.

I am looking for the most up to date options ranging from the best performing system to the mid range system(I am trying to spend the right amount of funds to get the job done right and in a timely manner but not wanting to spend everything here alone as I still have camera accessories to purchase to fully outfit the camera.

I thank everyone in advance and am very proud to say I have finally become an owner of a Red Camera.
The simple questions I have are:

What is the recommended mac based editing system for doing 5K on the red epic - M? What are the specs?

This is my current system bought several years ago:

Mac Pro
Model Identifier: MacPro3,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.8 GHz
Number Of Processors: 2
Total Number Of Cores: 8
L2 Cache (per processor): 12 MB
Memory: 2 GB
Bus Speed: 1.6 GHz
 
Well that's certainly a heated debate right now with all the FCPX noise. Personally, if I were starting from ground zero I'd go with the Adobe suite. They support Epic 5k footage right now. There are some flaws in their support of Red footage, but they have a history of fixing these in a timely manner.
 
I think today the ONLY answer for 5K is Premiere Pro CS 5.5 for 5K.

I think you have to finish at 4K though.

That will change. Epic is pretty new. I think it still represents "just" hundreds of cameras.

I expect that all the applications, even FCP X, will handle Epic footage in the next 6-12 months.
 
Thank you for your input. Yes I am starting from ground zero here. Would you also suggest new CPU-latest MAc Tower? I am grateful for any suggestions.
Donald
 
just to throw this out there. has anybody cut a entire feature film entirely with r3d, doing all the round trip after effects, sound, color, etc. etc. did it stay stable the whole time? just curious cause i haven't done it myself, and i'm still very speculative of native r3d editing whether it's really faster or will it slow you down because when it gets heavy,t he performance hit would out way the time it took you to do a offline edit first...

short form stuff i can see it being a big benefit if the turn around is immensely fast.
 
adobe is probably your best bet

you definitely need more RAM in that thing... i'd recommend at least 8gb.

also look into a red rocket card.

also think about a hackintosh or a new mac pro

also look into davinci resolve
 
You'll want it in w7 with a compat cuda card. (Gt570 for cheapest) The Macs don't come with cuda... Also a red rocket will be of great help...
 
2 for 5k full (not fractional) res playback...

Yes, that's been the recommendation (http://reduser.net/forum/showthread.php?57716-CS5.5-and-RED-EPIC-full-disclosure). However, at 1/2 res there are no problems with 1 Rocket. For 4K footage one Rocket is enough for Windows.

Considering that few of us have a monitor or projection beyond 2560x1600 resolution, 1/2 res is more than enough, I would think. And 1/2 res 5K is easily handled by 1 Rocket on both Windows and Mac. Unless you have Eyefinity / multi-monitor or 4K monitoring, of course. Perhaps Adobe should introduce a 80% res? At least on Windows 4K seems to be fine, and that should take care of almost all contemporary monitoring options.

You'll want it in w7 with a compat cuda card. (Gt570 for cheapest) The Macs don't come with cuda... Also a red rocket will be of great help...

There are some cards (Quadro for Mac) that do, but it will need an expansion on the Mac Pro. However, it's not going to help with R3D debayering as that is only done by CPU and Rocket. But CUDA will accelerate any effects after the said debayering. Of course, Windows 7 is a much better option for the sheer option and stability/performance of drivers.

Edit - Although this might be of interest now that Apple is AMD GPU centric - http://mohamedfahmed.files.wordpress.com/2011/06/20110616-100936.jpg.
 
Well that's certainly a heated debate right now with all the FCPX noise. Personally, if I were starting from ground zero I'd go with the Adobe suite. They support Epic 5k footage right now. There are some flaws in their support of Red footage, but they have a history of fixing these in a timely manner.

we are keeping a list of flaws so we can fix em... What are on your list?

Thanks

Dave
 
The flaws could be on RED side sometimes, I was reporting some problems with 3K/60p and I thought that was the RED Flash card issue, but I noticed that the latest beta build of the RED ONE included bug fixes for the 3K high speed recording.
 
just to throw this out there. has anybody cut a entire feature film entirely with r3d, doing all the round trip after effects, sound, color, etc. etc. did it stay stable the whole time? just curious cause i haven't done it myself, and i'm still very speculative of native r3d editing whether it's really faster or will it slow you down because when it gets heavy,t he performance hit would out way the time it took you to do a offline edit first...

short form stuff i can see it being a big benefit if the turn around is immensely fast.

Linda Nelson is on here occasionally.

http://www.adobe.com/cfusion/showcase/index.cfm?event=casestudydetail&casestudyid=1064411&loc=en_us

Cheers

Dave
 
I think today the ONLY answer for 5K is Premiere Pro CS 5.5 for 5K.

I think you have to finish at 4K though.

That will change. Epic is pretty new. I think it still represents "just" hundreds of cameras.

I expect that all the applications, even FCP X, will handle Epic footage in the next 6-12 months.

We can export at 5K to certain formats.

Cheers

Dave
 
we are keeping a list of flaws so we can fix em... What are on your list?

Hey, I thought you were on vacation man!?

Well, I'll be able to tell you better next month after my Epic-M arrives. But number one for me is the monitoring issue which you have already covered well in one of these crazy threads. There's going to be an increase of serious 5k (both 2D and 3D) editing done in PP? in larger suites with reference monitor for the editor and plasma display for clients. Like in my place.

All leading to round-trippig with Resolve grading and then will pull that into a NLE for finishing. PP and AE need to retain that same snappy performance during the finishing steps when clients will be the most critical of image quality. Of couse what comes back from Resolve will not be R3d footage, but some other mastering codec. So at that point the problem is no longer relevent.

Great integration between the Production Premium and Resolve would be a real killer. Being able to leverage the same type of scalable CUDA architecture as Resolve. OK, now I'm just dreaming: And having that also -somehow- translate to accellerated performance in AE. With Color gone, Resolve is about to become a defacto standard for the low-mid budget project. Right in the sweet spot for Production Premium with the abdication of FCP.

My friend Jake Blackstone, who likes to tell me how wrong I am, will surely disagree. I think he is strongly in favor of the Baselight plug-in architecture which was supposed to be for FCP (who knows about it now), which would bring a subset of baselight right into the NLE. That in PP would solve the CC weakness, or better yet for the many people getting into Resolve: a similar thing like that from Resovle. very cool.
 
Red Rocket and nvidia card on the Mac

Red Rocket and nvidia card on the Mac

Can someone explain the effect of having the red rocket card and the nvidia card for day to day editing using a Mac and Premiere? I am definitely going down the Premiere route now that I have had an opportunity to use the trial version today. Does the Nvidia card or Red actually make everyday editing tasks smoother, playback smoother, or does it only improve effects rendering?

I have an 8 core machine with 8 gigs of ram with 6 available for Premiere. I noticed that when I press play there is some delay in the footage playing. Also, I can only really view efficiently at quarter res. How can I improve performance on this machine? Many thanks.
 
Macs can be equipped with CUDA, only the choice of cards is smaller. Get the 4000.
 
Can someone explain the effect of having the red rocket card and the nvidia card for day to day editing using a Mac and Premiere? I am definitely going down the Premiere route now that I have had an opportunity to use the trial version today. Does the Nvidia card or Red actually make everyday editing tasks smoother, playback smoother, or does it only improve effects rendering?

I have an 8 core machine with 8 gigs of ram with 6 available for Premiere. I noticed that when I press play there is some delay in the footage playing. Also, I can only really view efficiently at quarter res. How can I improve performance on this machine? Many thanks.

RED ROCKET provides full res debayering of R3D in realtime, then through the PICe bus, the data gets sent to Mercury Engine of Premiere Pro (powered by Cuda) that helps with effects and stuff. I have the similar Mac Pro config. but I can output HD size monitoring through Blackmagic Multibridge Pro (decklink can do it of course) without dropping frames using both RED ROCKET and Mergury Engine acceleration. You could do with RED ROCKET but when RED ROCKET handling the debayering, frees up CPU power a lot and transcoding will be significantly faster.
 
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