Can someone at Red answer or comment on the following:
I have run into the following issue many times, and figured now was the time to ask.
When shooting at a 23.976 Time base, 120 fps, 180 shutter, and shooting under HMI's with Flicker free ballasts , I often see the light rolling through the frame. there is no solution to this problem by adjusting shutter angle.
This disappears when I shift the time base to 24 fps and shoot at 120fps, 180 degree shutter.
A similar effect is talked about here
http://reduser.net/forum/showthread.php?14371-Rolling-Shutter-Fluorescent
So here's my comment and question. I understand the math behind the problem when shooting 23.976 vs 24.00 under these types of lamps , but 120 FPS (180 degree shutter) is 120FPS - irrelevant of time base. It seems however they are different in the way the R! figures out the math. They are definitely different visually.
Why is this? Seems like this is an error.
As to fixes: Post doesn't appreciate shifting time bases during a project, not to mention that many playback systems do not accept 24 fps signals (only 23.98), nor to the IDX Wevi's accept that format. So shifting time base is not acceptable. Many other factors prohibit the 24.00 time base setting.
Any qualified responses are appreciated. Please, no speculation.
I have run into the following issue many times, and figured now was the time to ask.
When shooting at a 23.976 Time base, 120 fps, 180 shutter, and shooting under HMI's with Flicker free ballasts , I often see the light rolling through the frame. there is no solution to this problem by adjusting shutter angle.
This disappears when I shift the time base to 24 fps and shoot at 120fps, 180 degree shutter.
A similar effect is talked about here
http://reduser.net/forum/showthread.php?14371-Rolling-Shutter-Fluorescent
So here's my comment and question. I understand the math behind the problem when shooting 23.976 vs 24.00 under these types of lamps , but 120 FPS (180 degree shutter) is 120FPS - irrelevant of time base. It seems however they are different in the way the R! figures out the math. They are definitely different visually.
Why is this? Seems like this is an error.
As to fixes: Post doesn't appreciate shifting time bases during a project, not to mention that many playback systems do not accept 24 fps signals (only 23.98), nor to the IDX Wevi's accept that format. So shifting time base is not acceptable. Many other factors prohibit the 24.00 time base setting.
Any qualified responses are appreciated. Please, no speculation.