Chris Ratledge
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WOW Apple really needs to release a six slot tower, like yesterday!
At least. If not a few more.
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WOW Apple really needs to release a six slot tower, like yesterday!
You need to drive the display with GT 120. If you try to drive the display with USB, which I don't necessarily believe will even work, you'll impact the performance of both real time playback and the colorist display. I believe, neither one will be real time. Also, I think you may have a problem with 2008 model. Resolve will run, but not necessarily in real time. Initially I had the same computer, but I was unable to play faster than 17 FPS at HD resolution, even with DPX, which makes me to believe, that you may will have the same problem even with RRocket installed. It's kind of shame to install Resolve and not be able to use it as a real time device...
Regardless, at this time Mac version doesn't allow to use more than one GPU for real time rendering. So, installing the second FX4000 or GTX 285 will not do you any good. GT 120 is used strictly for colorist display.
so, to confirm, the mac pro must have 2 gpu's to run resolve? there's no way to have only 1?
Jake, i'm confused why this would be? There isn't a lot of difference is ther ebetween machines, in architecture?....2008-2009 changes, faster chip? Faster ram?.....i have a2008 8 core 3.2ghz i was hoping would be the machine to run resolve on,...is there any way we can be sure it won't run to speed on this machine?....
so, to confirm, the mac pro must have 2 gpu's to run resolve? there's no way to have only 1?
Yes, you can run it with just one GPU, but then you will not get real time performance. If that's what you're after, then you may as well stay with Color.
So in Resolve you can attach LUT to every node. Personally, I don't have much need for it. Some may disagree.Really?
I'd thought that LUT implementation alone would be a reason to go with resolve, not mentioning node base, tracking and Rocket support.
But are you implying that one would get Color-like performance when not in realtime?
How is versioning handled in Resolve as opposed to Scratch? One thing i love about Scratch is the ability to easily/quickly make layer stacks/versioning of "looks" in a clip and be able to pop through them for clients. Is Resolve similar at all in popping through 5-10 different looks on a clip quickly (minus the time it takes to create the actual look of course).
Sanjin? You just mentioned using Macbook Pro... Will you be doing this?
So in Resolve you can attach LUT to every node. Personally, I don't have much need for it. Some may disagree.
We're thinking of buying a new tower mostly just for Resolve, and I'm wondering if we should put the Rocket in it, or go for a RAID card instead. Is real-time 1/2 res decoding + 1080p playback solid on current 8 or 12 core machines without a Rocket?
The 2008 Mac Pro should run it just fine, but there are two major differences between it and the 2009 model. First and foremost, the 2009 Mac Pro is based on the i7 core or "Nehalem" series Xeon CPUs. This brings about a 15% overall speed increase to CPU operations and CPU bus transactions compared to the previous generation at the same clock speed. Additionally, the memory bus and RAM are clocked 25% faster. Virtual cores available through HyperThreading also helps load up the instruction pipelines on the CPUs, for properly multithreaded software, and can further boost performance.
My 2.93GHz '09 8-core is noticeably faster than my 3.2GHz '08 8-core. When rendering in Modo and Maya, the '09 Mac Pro is close to 25% faster overall. Same thing running Premiere Pro with RED clips, the '09 system can handle more and actually runs circles around my '08 system. But it's also not a fair comparison -- the '09 system is equipped with the GTX285, which makes a difference in Premiere. It also has the Rocket, so for overall RED workflow it stomps the older system into the dirt. The '08 box still has an nVidia 7800GT card and no Rocket and has been relegated to mostly CPU-bound tasks, backups, photoshop work, etc...
Personally, I will stick it out with the 2009 8-core I have access to there... it's a ton faster and just stupidly more usable and time-saving than RedCine. I'm just gonna save up for a 12-core Sandy Bridge ultra-beast that'll hopefully come out at the end of 2011 with a next-generation Kepler graphics card from nVidia and a stack of SSDs.[/url]
Thing is that with a properly working LUT implementation, you can stay log through your grade, and only render into rec 709 at the end, thus giving higher precission through the whole process.
In Color, if you apply a LUT in the beginning, it pretty much defies the purpose of going log in the firstplace, as it works as a pre-grade. In addition to that, all your metering is messed up, in case you want to render without the LUT burned in.