Brian Rocafort
Active member
I am still new to this, but we recently received an Element Technica quasar rig in Beijing. We took Element Technica's training course with the Quasar a couple months ago and I currently feel quite comfortable building, aligning & operating the rig. I have read a ton of articles on stereo theory but I still don't feel comfortable functioning at a stereographer. The scary thing is I have spoke and worked with a few local stereographers, who certainly are confident, but clearly have no idea what they are doing. (Test shots have shown up with tons of excessive parallax. Their concept of IA seems to be more of a guessing game than a science. Ie: in an interview setup, shooting a static, dead on with a 24mm lens 30ft away from the furthest object, converged on a subject 10ft from the camera, the IA will jump back and fourth from 120mm - 20mm within the same shot.) I hope that all makes sense.
Anyway we finally have an opportunity to get our hands on a pair of RED ones over the weekend and do some test shoots. Last week I bought the RealD iPad app and intend on using that as a starting point. Here is my question: Once all of your parameters are set in the app, my understanding is that objects (at least in theory) should not diverge more than 2% into negative (-2%) or positive (2%) parallax from the screen plane? Also would I be completely wrong to call the "screen plane" the converged point? The numbers seem to coincide, at least within the realms of the RealD app, but I am slightly scared to make any assumptions.
Once again I hope everything I wrote makes sense. I am still very new to this. Needless to say any sort of insight would be greatly appreciated.
Anyway we finally have an opportunity to get our hands on a pair of RED ones over the weekend and do some test shoots. Last week I bought the RealD iPad app and intend on using that as a starting point. Here is my question: Once all of your parameters are set in the app, my understanding is that objects (at least in theory) should not diverge more than 2% into negative (-2%) or positive (2%) parallax from the screen plane? Also would I be completely wrong to call the "screen plane" the converged point? The numbers seem to coincide, at least within the realms of the RealD app, but I am slightly scared to make any assumptions.
Once again I hope everything I wrote makes sense. I am still very new to this. Needless to say any sort of insight would be greatly appreciated.