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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Soderbergh's Post Workflow on Guerilla

REDAlert+FCP+Soundtrack Pro/ProTools+Scratch+Print to film or PJ CTL workflow that is quoted here at the forum.

(For more info more intelligence needed!)
 
Or they are (Guerrilla post crew) also REDCINE beta testers and to combine work with REDAlert getting things done.

Who knows?

Again more intelligence needed!
 
Really- they're doing every take in Red Alert? They must have quite a few assistants on that.

Noah
Not really. Assuming you're not using the QT generated in camera, making Quicktimes in RedAlert is really quick. Importing the QT into FCP is also really quick. The most challenging part would be breaking the monotony of the process ;) or scripting it if you're OSX script friendly...
 
Not really. Assuming you're not using the QT generated in camera, making Quicktimes in RedAlert is really quick. Importing the QT into FCP is also really quick. The most challenging part would be breaking the monotony of the process ;) or scripting it if you're OSX script friendly...

Yeah if you want to work with proxies, but if you want DPX or TIF sequences, it is not really that quick. It's open a clip, correct, then export a TIF or DPX sequence and wait- a very long time... Then start again.

Which is why I picture a lot of assistants in rows of desktop machines generating the media from the .R3D files When we have batch capabilities this will be much better.

-Noah
 
Not really. Assuming you're not using the QT generated in camera, making Quicktimes in RedAlert is really quick. Importing the QT into FCP is also really quick. The most challenging part would be breaking the monotony of the process ;) or scripting it if you're OSX script friendly...

Its quick because you are not actually "making" quicktimes, they are just proxies.
 
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