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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Resolve Lite 8.01 First Impressions

Alexander Ibrahim

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On another note ... using the heck out of Resolve Lite, and I love/hate it.

First the good stuff.

Before I go on, I should note that my work so far in Resolve has been with DVCPRO HD material. 8 bit 4:2:2, highly compressed. Its just a tiny notch above DSLR footage in my opinion ... and I'm getting results that I would have needed at least ProRes sources for in other applications.

Wow, even this lite software is VERY powerful. I didn't expect it to be particularly usable, but it is even suited for production work, if you think creatively.

The quality of the qualifications you can make with the curves is excellent as is the quality of the adjustments. Frankly amazing.

The tracker is so good ... I often have to comment out loud even when I am alone with the work. I can't believe I was once satisfied with the tracker in Color.

Scene detection is a huge timesaver. Huge. When faced with just "cutting up" a longish sequence ... its amazing to me how long each cut takes. So, even if the scene detector misses some shots, just not having to execute the edits it does see is a huge time savings.

OK ... suffice it to say that Resolve is easily worth the asking price. Just amazing capabilities.

Now the complaints. I have a lot more complaints ... but don't let that make you believe that I don't love this software. Its sold already. As I use it more however, its clear it could work better for me.

First off, there are just too few nodes in the Lite version.

If you take a look at the manual many of the examples require 3 nodes, and quite a few need 5. A few examples need "many" nodes ... and its probably not reasonable to ask for that in less than the full version.

A major goal for me with the Lite version is to learn Resolve, and with just two nodes you can't practice many things. Such as a parallel node set.

So as a feature suggestion, find a way to make more nodes available in the low end version.

How about 5 modes for free for a demo period, then let it go to 2 nodes like it is today?

My preference is a 7 node restricted, but otherwise full featured version of Resolve for $199 on the App Store? Call it "Resolve Indie" That gets you the rough equivalent of doing a primary plus three secondaries, each with an inside and an outside adjustment in Color.

Now the tracker. I'd really like to be able to blend Resolve's automatic tracking with my own manual tracks. Most commonly this comes up when I am intentionally tracking something that moves off screen. Resolve obviously will lose the track, and that's OK. I'd sinply like to tell the tracker to continue moving off screen with the momentum it had, or just set an extra track point of screen. Maybe you can do this, but I haven't discovered how yet.

UPDATE: I found out how to do this, about 5 pages further into the manual than I was when I wrote this "first impression."

I can already see that it would be useful to have Resolve running without the dongle. If there were a serial #/activation code you could type in AND a dongle, then you could have three sets of functionality in the same software. No codes & no dongle? Its just like Resolve Lite today, but it runs. Code but no dongle? It runs in an intermediate restricted mode (like above) Code and Dongle? Full feature set.

If I have a laptop for the field and a desktop in the studio ... its easy to see how a single Resolve user could end up losing a dongle ... or simply not have it where they need it. In that case, some functionality is better than no functionality.

Graceful degradation, to keep Resolve projects portable. Say for example I create a project in the full version of Resolve, then open it in Resolve Lite. I would really like Resolve Lite to be able to play back the Resolve project - even if it has 14 nodes. Perhaps, since this is an artificial limit, Resolve Lite could play it back, but not render or edit any but the first two nodes. If the current hardware can't support a feature in the current project, then display a unique disabled node icon to indicate that, but leave the node in place with an error message that explains and play back the other nodes.

Audio ... the current arrangement is antiquated. Resolve should play audio attached to a video file by default. The process of extracting an audio track and resynching it is pretty silly. I understand that Resolve is not about audio editing/finishing. When rendering ... Resolve could multiplex the currently attached and synched audio as an option. If I sync the final mixed audio track in Resolve ... why should I have to resynch it when I render out of Resolve ... its there already, just multiplex it in already. Its reasonable to require another application to manipulate that audio in any non-trivial way, but lets also not force users to do the same work several times.

The rest of my issues are GUI interface issues. I think I'm some sort of GUI expert, so I have a lot to gripe about here.

The thing I hate most is how the interface is restricted to one screen, except for scopes.

There are lots of ways of working in Resolve, and the GUI just doesn't have the flexibility to show you what you are doing without manipulating it.

The panels let you access functions rapidly, but they don't represent the state of the controls ... so even panel users could stand to have a more configurable GUI.

Now, if BlackMagic plans a multitouch panel with displays for indicating the state of the physical controls ... that could address many of the issues I'm having.

Speaking of panels ... Contour Shuttle Pro 2 doesn't recognize when you switch in to Resolve, so you have to use the "global" settings for it to work. (doesn't work with Media Express either) It's a crappy control ... but it works well enough as a transport for mobile applications.

Also, why is there support for the MC Color, but not MC Control or MC transport? Are those coming?

So to my specific GUI complaints:

Most of these can actually be solved with existing Resolve GUI elements ... they just need to be rearranged. One of my goals is to set the interface up so what I need is available to my eyes without rearranging.

First off the scopes are a mess. Black Magic should take a look at how Final Cut and Premiere do scopes. Those scopes suck too ... but they have advantages. The FCP way of displaying is good with a unified window whose contents are configurable. Now, I hate the Premiere scopes, but one feature I love is that you can have more than one set of "monitor" and any monitor can be configured to display picture or a variety of scopes, including multiscope displays.

I realize BMD sells hardware to solve this problem, but the hardware has other advantages, and that's why it should sell. Clean up the scope situation in Resolve.

I'd love it if the markers/dynamics (known as keyframes everywhere else) were represented in the timeline and manipulatable there. When I need lots of markers and dynamics the space allotted is too restrictive, and when I don't need them its wasted screen real estate. I don't need another timeline with limited functionality.

The same can be said of the "conform" screen ... There is no reason for more than one timeline representing the same session. There should be one timeline, and it should let me do everything in the one place. Scene detection, conform/edit and coloring should all be handled in the same timeline ... and that timeline should be resized/rearranged when needed for special tasks. Doing this introduces other complications of course, such as the need to lock the timeline so accidental edits aren't made. (neatly avoided in the current arrangement.)

I'm using Resolve Lite right now, but when I get the full version ... I can see that I will want to make the node graph full screen.

I''ve already wanted to make the still portion of the GUI full screen while keeping the Color controls visible.

In general Resolve breaks tasks up in to "modes" that aren't really useful. Like the example above. What I'd really like is to have both the Gallery and Color tabs open at once.

If you could tear them away that would work.

Being able to tear away the curves panel would be of great use too. Right now the "custom curves" are too small for operations that are a breeze in Color. Just making them bigger could almost certainly solve this.

So, just to reiterate, Resolve is very impressive. Even if it din't have the reputation it does, this Resolve Lite product would have convinced me to purchase.

My compliments to the chef!
 
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Thanks for taking the time to type Alexander. Very informative. I am just getting started on the full version.

Bob
 
I happen to think, that free Lite version already TOO good of a value, even with just two nodes, but that just me:) For some clever colorist, two nodes can be quite enough to do some great stuff. And to be able to use Lite for on set work and for prep work, it's just incredible.
As far as being able to manually keyframe in case of target moving off screen or some kind of occlusions, you absolutely can do that. Manual explains it very well.
 
I happen to think, that free Lite version already TOO good of a value, even with just two nodes, but that just me:) For some clever colorist, two nodes can be quite enough to do some great stuff. And to be able to use Lite for on set work and for prep work, it's just incredible.
As far as being able to manually keyframe in case of target moving off screen or some kind of occlusions, you absolutely can do that. Manual explains it very well.

I would only add that if one can't make a proper image with one or two nodes they shouldn't call themselves a colorist.
 
I happen to think, that free Lite version already TOO good of a value, even with just two nodes, but that just me:) For some clever colorist, two nodes can be quite enough to do some great stuff. And to be able to use Lite for on set work and for prep work, it's just incredible.
As far as being able to manually keyframe in case of target moving off screen or some kind of occlusions, you absolutely can do that. Manual explains it very well.

We bought the full version and are going through the manual now (like a 3rd thru it). Do you recommend any other online training? I am leaning towards the Tao master class and have seen a few others, do any of them stand out?
 
Thank you Alexander. We always appreciate detailed feedback like your post and fortunately there are a number of guys here who provide this on a regular basis. Even though we are ourselves still in the post space and I work with colorists daily, its a great way for us to keep pace with the broader industries fast moving operation. We will review internally all your points.

I wont address the specifics of your post but will say that we released Resolve Lite to broaden the opportunity for the industry to see the value in color grading, and often the value in finding a good colorist; to experience Resolve and for those that are talented to get experience before they make a pitch to a facility for work. Also for a large number of users, to provide a no cost solution for on set, preview, session preparation, file format transcoding, one-lights, image resizing, stabilisation, basic editing, offline conforming, scene detection to generate cut lists, SAN file moving and management etc. etc. We hope a number of these Lite users will upgrade at some time to the full Resolve and so we very carefully selected the performance point. As you mentioned, Lite has all the quality of the full systems and the HD resolution limit is quite reasonable for a no cost grading system. The Lite application is compared with the full software version and also our DaVinci Resolve, the software and panels bundle, on our web site http://www.blackmagic-design.com/products/davinciresolve/compare/ and I think most will be surprised at how much we left in the Lite version.

Again, thanks for your feedback. We are listening.
Peter
 
I think the lite version is already too much for a free version.
But that's just me, please don't kill me.
 
I've been banging Lite around for a couple days now and I think it is amazing. Haven't quite got the hang of the tracker, but it is FAST!

Waiting for my 4000 without any patience whatsoever...

One question: Can I render my clips out 4k/5k in the full (desktop) version? (The documentation seems to contradict itself somewhat on this detail)
 
I would only add that if one can't make a proper image with one or two nodes they shouldn't call themselves a colorist.

It seems like you can add a correction from each palette on every node - is that correct? I suppose you could want a bunch of power windows...
 
I've looked at youtubes regarding control surfaces in the $1500 range. Anyone have realworld hands on with the Tangent Devices Wave Panel vs. Euphonix MC COLOR?

 
I've looked at youtubes regarding control surfaces in the $1500 range. Anyone have realworld hands on with the Tangent Devices Wave Panel vs. Euphonix MC COLOR?


Haven't used the MC Color yet. I'm quite happy with the quality of the Tangent Wave... one issue I found is that the trackballs seem to have a slightly different grip, so that they aren't moving with the same resistance (sorry can't describe it more precisely with my English). Still I would definitively recommend it!
 
I think the lite version is already too much for a free version.
But that's just me, please don't kill me.


Maybe, but then we need a learning version, I can't learn to use most of Resolve with the lite version, I can't even play with HDRx's and learn how to use them! That's the only reason I downloaded the software, to learn how to use it, but with only 2 nodes most of the thing i did in Color I can't even try them. I have no need for a working software, all I needed was an academic one, for me, they could even disable the render out and monitor out, but let me use all the nodes I need. I'm going to use a full Resolve suite in couple of weeks, and I have no were to practice and learn before I get there, and no the lite version was no the answer, at least I know a little about the interface and setting up a project, but the actual grading is very limited with just 2 nodes.
 
Maybe, but then we need a learning version, I can't learn to use most of Resolve with the lite version, I can't even play with HDRx's and learn how to use them! That's the only reason I downloaded the software, to learn how to use it, but with only 2 nodes most of the thing i did in Color I can't even try them. I have no need for a working software, all I needed was an academic one, for me, they could even disable the render out and monitor out, but let me use all the nodes I need. I'm going to use a full Resolve suite in couple of weeks, and I have no were to practice and learn before I get there, and no the lite version was no the answer, at least I know a little about the interface and setting up a project, but the actual grading is very limited with just 2 nodes.

Sorry Pablo.
Frankly, in my personal opinion, Lite version is so good, that conceivably, it could be used to do a paying job with few limitations, let alone used to learn how to use it. It just proves, that there is no pleasing everyone, no matter what...
 
+1 Jake, lite is way too good to be true, and it's gonna be one of the most valuable on set pieces of software when it comes to bringing a digital lab on set. Used my full da vinci setup on set the other day for various one lights and editorial offline encoding. lightning fast, super powerful, even some courtesy dissolves/power windows so the client can get a better idea of what they are gonna have, made everybody super happy. Lite lets you do that too, on a laptop or wherever without having to pay the thousand bux. I did a LOT with 2 nodes...
 
My 2c, take it for what you will. I am very sympathetic to the broke filmmaker club and often part of it. So I kinda agree... but here's my counter-argument:

Sure, a PLE version where they watermark it would be nice and a $250 intermediary version would be great too.

But do you want Blackmagic to focus their time on making different trial versions - or focus their time on making the $1000 version of Resolve more awesome? Or a Windows version, etc.

Resolve Lite seems plenty to me for you to take a look and say "wow, I want this now" If you want to learn color grading, you're going to spend $1000+ on a panel. Plus video output card, monitor, etc. The software is just a small part of the "I want to learn color grading" cost. You can always re-sell it on RedUser if you decide that grading is not for you.

BTW - I remember when 10 years ago the way of learning Resolve, Smoke, etc was to go and apprentice at a color house just to be allowed some hours on the machine in the middle of the night! Now it's $1000 for Resolve and you can learn Smoke and Nuke X with a subscription to fxphd. And they all run on your desktop computer! Life has gotten better!

Bruce Allen
www.boacinema.com
 
Sorry Pablo.
Frankly, in my personal opinion, Lite version is so good, that conceivably, it could be used to do a paying job with few limitations, let alone used to learn how to use it. It just proves, that there is no pleasing everyone, no matter what...
It might be great, if you have a use for it, 1 Light color correction is good and all, and if you have, or even used the full version, it might be a great tool to have a limited version for free.

I just wanted to learn how to use it, in it's full extent, most of the advanced things it can do requiere several nodes, and I can't learn how to use them with the lite version. I wanted to try the Epic HDRx workflow before I started paying by the hour in a full Resolve suite, but it can't be done in the lite version.

I'm not a colorist, so I wont get paid to use it, I'm a DOP that sometimes needs to grade his own work, and I used Apple Color before, but now, I can't even use it with Epic footage, so I was looking into alternative Color Grading applications.

So I'm not bashing the lite version, it has it uses, I'm just saying is not for me and it's not for someone trying to learn how to use DaVinci Resolve advanced features.

I did learned the basic stuff though.

Regards

PS: BTW I'm using it on an iMac, I don't have an editing or grading System home, because I don't get paid to do it. All the grading I've done is on post production houses or Tv Networks. That's why I wont buy the full version.
 
I just wanted to learn how to use it, in it's full extent, most of the advanced things it can do requiere several nodes, and I can't learn how to use them with the lite version. I wanted to try the Epic HDRx workflow before I started paying by the hour in a full Resolve suite, but it can't be done in the lite version.
.

Learn to walk before you run. You don't need to get to the advanced stuff until you know how to make a proper image. There's very, very little that "can't be done" in the lite version. If you think it requires parallel nodes and 10 secondaries to make a decent image, you're just indicating a lack of experience in doing basic grading. Unless the material you're dealing with is really awful, you should be able to make a decent image - even a "creative grade" - without any of that stuff. That's not an exaggeration, it's the truth, and any experienced colorist would tell you exactly the same thing.

People really have to stop thinking they need a Rolls Royce in order to drive to the supermarket.
 
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