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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

R3D Raw file colour correction and After Effects workflow

Fallengrace

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Alo Everyone

Now the other day i just received the golden ticket after installing Adobe's new R3D support codec for the CS4 Suite. Woo!

I'm on a PC and am in the process of onlining some effects for a short promotional piece shot on the RED at 4k and 2K. The offline was done in FCP and we imported the EDL into premiere and finally into after effects. All working well and good in 32 Bit floating point with the exception of 1 small problem - Colour/saturation settings in the native R3D files.

We shot the piece in camera at 50% saturation to give us an idea of look we were going for. So this embedded itself into the native R3D files and you can see as much when viewing the clips in Red Alert or Red cine (it shows the saturation at .5 instead of 1) Now when you turn the saturation back up to 1 (we need to for Chroma shots) it works fine and saves out the quicktimes. Now this worked on FCP and Mac that had the QT codec and we could view the QT proxies. But not on PC as we can only view the native Raw R3D files. And it seems that I can't save the colour correction and embed it into the R3D files with either Red cine or Red Alert. And bringing these R3D files into after effects even at 32 bit, AE still recognises the files at half saturation. So here are my questions

1) Does bumping up the saturation in after effects cause the image to bleed? Does it degrade the image? I mean its 32 bit? Shouldn't it be fine? I might be paranoid but i notice some bleeding and i'm not nearly getting as clean an execution as i would in Red Cine or Red Alert.

2) Is there any way to save/embed the colour correction into the R3D metadata? So After effects will import/read the file at 100% sat instead of 50%?

Cheers everyone! Any help is greatly appreciated!!

- Fallen
 
I haven't used the Adobe plugin, but if you listen to the latest Red podcast at www.fxguide.com (number 24 I believe, if you haven't already), they discuss the current functionality of the plugins at this early stage in development (and their present shortcomings). This might answer some of your questions.
My understanding is that, so far, full functionality in terms of R3D control isn't there, and the "in-camera" meta data is used. Unless I'm mis-remembering.
 
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