Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Nuke 11.2v3 now supports IPP2

andrewhake

Well-known member
Joined
Oct 4, 2009
Messages
785
Reaction score
55
Points
28
Nuke_IPP2.png


Just wanted to mention for anyone using Nuke that as of 11.2v3 it properly supports IPP2 color workflow. You can just drag and drop any .R3D and it will properly read in the full clip with correct IPP2 defaults. Add a Vectorfield (3DLUT) node and assign whichever IPP2 Cube LUT you would like to use and you are good to go.

Great to see how much easier this process has gotten. I can quite easily work with native .R3D files now in all the way through the pipe. DSMC2 Gemini 5K footage in this example.
 
Back
Top