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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

HDRX workflow

Caleb Heymann

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I haven't been able to find much on the forum regarding HDRX workflows for Epic. On a 12 day commercial job as DIT right now and we are shooting a lot of HDRX footage, and I'm trying to figure out what is currently the best HDRX workflow to preserve both the dynamic range as well as greatest possible resolution for image stabilizing. On set I am using Magic Motion to render DNXHD36 files for the offline edit, but I need to find the best solution for finishing.

The first question is, do any of the finishing platforms currently support magic motion? I realize that it has been part of the SDK, but not sure if it has been incorporated into Resolve or any of the other platforms.

If not, then what workflow are people using for HDRX?

One option would be to do the blend / luma key, image stabilizing, motion blur, etc in VFX (we already have a lot of VFX shots) but this would be expensive, incurring unexpected costs and may mean that we only have 2k DPX available for the grade.

Another option would be for me to use RedcineX to create redlogfilm 4k DPX files using Magic Motion and to hand those over for the grade. But that will be a huge amount of data and extra rendering on my end. If I go 2k Prores 4444 then it limits the amount of image stabilizing (lots of tracking vehicles, russian arm, etc to stabilize) so that's not idea either.

So I'm calling out to redusers for best workflows, platforms and settings to get the most dynamic range out of HDRX for an online while rendering motion as normal as possible. I'd really appreciate anything the community could share.

Thanks, Caleb
 
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