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Epic 3D Post Workflow for Music Video - Adobe Premiere 5.5?

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I recently had the amazing opportunity to direct and produce a music video using EPICs, an Atom Rig and a Technocrane.

We shot mostly 5K FF 5:1 @23.98 with a few takes at 96FPS.

For post, I'm considering using *Adobe Premiere 5.5* as the primary editorial tool because it reads EPIC files natively (i.e. without transcoding to an intermediate format).

Wondering if any REDUsers have worked with AP5.5 for editing a 5K 3D short-form show and if there are any "gotchas" or, better yet, "easter eggs" I should know about...

Thanks in advance!

Rick
 
one quick tid-bit I'd like to drop in is that shooting at 96fps, sometimes you will lose sync. 72fps is the safe number for now in my experience. Although you'll have genlock and sync be bright green on your GUI, it'll still drift in playback. Frustrating, but whenever we do overcranked stuff I always try to keep at 72 or 48 (again just to be safe). But then I've seen 96 and 120 stay in sync for entire clips, it's just sort of a gamble. I haven't however used Premiere for 3D workflow.
 
Thanks very much for the tip about overcranking, Doug. I am planning my next shoot (also a music video) and will keep this in mind. Really appreciate the feedback!
 
Hey Rick,
I see this was a couple months ago, but I wanted to know how your edit went with PPro?

I regularly use CS5.5, including PPro and After Effects, of course. What I've been doing isn't necessarily elegant, but it's functional. I put left on one track and right on another, so that they're in sync - then copy that sequence. I'll name one sequence Left, the other Right - turning off the opposite track, but keeping both there. Then I create a 3rd sequence, bringing the L&R sequences into that - then shrinking them to 50% width and pushing them to the left and right, appropriately. I then play that full screen on a 3DTV in sbs mode, and I'm able to preview in 3D. It's similar to what the 3D workflow is when creating a 3D camera rig in After Effects / CS5.5.

Once I preview and know what shots will or won't work - during which time I may do some fixes, by changing the position in the left or right sequence, appropriately - I then end up just editing, say, the left sequence - deleting the right one, then recreating it whenever I do want to preview again.

As I said, not elegant, but functional. I can also link to an After Effects comp - which is where, for example, I'll do my

For geometric correction, btw, I'm using StereoPhotoMaker to analyze a matching pair of L/R images - then using that alignment data back in After Effects. I have a script that is supposed to do that automatically, but frankly i haven't figured out how to make it actually work properly. So I do it manually, making the layers 3D as well so that I can adust on all 3 axes.

Anyway, that's the brief side of it. I'd be interested in knowing how you're doing things!

Thanks,
Tom Funk
tom@highdefmovies.com
 
I edited the left eye in CS5.5 and then exported an EDL. I hand edited the EDL to create the right eye. I conformed both EDLs in SCRATCH. I used OCULA (Nuke) to correct the right eye distrotions and color match.

In a couple of clips, I used Warp Stabilizer on each eye and then OCULA to ensure they are aligned. Wish there was a stereo Warp Stabilizer or a way to re-use the stabilze data on a second clip.
 
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