Bruce Allen
Well-known member
Wow, glad this thread was useful. Thank you everyone for all the appreciative posts.
Totally agree on the philosophy of figuring out the shortest path to get the job done.
Also yes, as noted 8-9-10 are a horrible kludge
Much better to do in one node - like a confident Picasso brushstroke instead of just doing 100 timid strokes...
Agree - Alchemy takes place in the wrong place for me. I would want to do color grading / noise reduction / CA correction etc before adding any mist effects. It doesn't fit into a VFX workflow either - if you want to add something CG to a shot... you can't add Alchemy stuff to match.
Sure it is nice for many people... but I'd much rather RED just focused on making R3Ds decode faster!
Well, only those two shots that Tom needed help on. The others did not urgently need extensive corrections.
Also, they don't take that long when you're in the program. It took me a heck of a lot longer to make that tutorial than it did to do the color correction work!
For this shot, I sent him DPX files over DropBox, compressed into a couple of big zip files with 7-zip to get the file sizes down.
For the second shot, I sent over as EXR B44 - a lossy format which is compact but incredibly close to the same quality. Transferring DPX would have taken too long and the deadline was close.
Apparently Premiere can't read EXR (hope this changes in the future!) so Tom had to load the EXRs into After Effects and export as DPX. But since transfer times were the bottleneck, it was the right move.
Bruce Allen
www.boacinema.com
It's not always about the number of nodes -- it's trying to figure out the shortest path to get the job done. I don't think it was necessary to enable 10 nodes to get this shot corrected, but everybody has a different style. Bear in mind you can do more than one correction within one node, and sometimes a parallel node is a wiser choice than a serial node. In other cases, the problem with serial nodes that build on top of each other (like 8-9-10), you may find that the later nodes are undoing what you did in previous nodes. Worse, they can start introducing noise when you start pushing levels too far.
Totally agree on the philosophy of figuring out the shortest path to get the job done.
Also yes, as noted 8-9-10 are a horrible kludge
Actually RAW settings adjustments are pain in the behind in Resolve. Right clicking on the selection, moving controls with a mouse, not seeing the RAW adjustments in the nodes window, etc. It's no picnic. Unless absolutely needed, I rarely touch those controls. Plug in is the right way to do it, that is unless someone else comes up with a better way. Plus, if I'm not mistaken, all RAW processing is done in CPU and not GPU. As it is, CPUs already are busy with debayering. IMHO, Alchemy in SDK is not it...
Agree - Alchemy takes place in the wrong place for me. I would want to do color grading / noise reduction / CA correction etc before adding any mist effects. It doesn't fit into a VFX workflow either - if you want to add something CG to a shot... you can't add Alchemy stuff to match.
Sure it is nice for many people... but I'd much rather RED just focused on making R3Ds decode faster!
Thanks Bruce for sharing your expertise in color-grading.
I had no idea that so many grading steps ware being done to grade Tom's footage.
Well, only those two shots that Tom needed help on. The others did not urgently need extensive corrections.
Also, they don't take that long when you're in the program. It took me a heck of a lot longer to make that tutorial than it did to do the color correction work!
By the way - what was the file format of the final 4K that you sent Tom?
Was it an MOV file with ProRes 4:2:2 ?
For this shot, I sent him DPX files over DropBox, compressed into a couple of big zip files with 7-zip to get the file sizes down.
For the second shot, I sent over as EXR B44 - a lossy format which is compact but incredibly close to the same quality. Transferring DPX would have taken too long and the deadline was close.
Apparently Premiere can't read EXR (hope this changes in the future!) so Tom had to load the EXRs into After Effects and export as DPX. But since transfer times were the bottleneck, it was the right move.
Bruce Allen
www.boacinema.com