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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Bug: Redcine and 2560x1600

Stacey Spears

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Redcine does not work on Windows when the desktop resolution is 2560x1600. I am using a 30" display from HP and that is its native resolution.

I have tested with build 90 and the previous build. I have tested on XP SP2 and Vista SP1. I have uploaded the redcine log file.

I have tested on OS X and it works fine at this reslution. In fact, I am using the new 8-core Mac Pro with an nVidia 8800 GT. Using bootcamp I am also running Vista.

The problem is that the buttons don't work correctly. The physical location of the button on screen, and were you must click, are not close to each other. I have to blindly click several inches below the button to get it to respond.
 
The oldest driver I could located was 163.xx. It would not install on my Vista box. I have an XP machine I can test with, but I have additional info.

I am not sure if the log file mentioned it, but I am running multi-mon. The primary monitor is the 30" 2560x1600. The secondary is a 23" 1920x1200. I am in DualView mode. If I disable the secondary monitor, then the buttons work correctly at 2560x1600. So the problem seems to have some relation to DualView on Windows. On OS X, I also had multi-mon enabled and it seemed to work OK there.

I also tried changing the primary display to 1920x1200 and then I got some unusual results. The UI appeared on the secondary display. I clicked on a button and then the UI moved to the primary display. I click a button and it copied itself to the secondary display. Rinse and repeat.
 
The oldest driver I could located was 163.xx. It would not install on my Vista box. I have an XP machine I can test with, but I have additional info.

I am not sure if the log file mentioned it, but I am running multi-mon. The primary monitor is the 30" 2560x1600. The secondary is a 23" 1920x1200. I am in DualView mode. If I disable the secondary monitor, then the buttons work correctly at 2560x1600. So the problem seems to have some relation to DualView on Windows. On OS X, I also had multi-mon enabled and it seemed to work OK there.

I also tried changing the primary display to 1920x1200 and then I got some unusual results. The UI appeared on the secondary display. I clicked on a button and then the UI moved to the primary display. I click a button and it copied itself to the secondary display. Rinse and repeat.

Ok... Stacey... there is so much here that is unsupported that it terrifies me. But I also know that you know a lot about this stuff, so I'm gonna trust you for a minute. :)

The immediate problem I see that may be the root of all evil is that you cannot run mixed resolutions in Dualview with REDCINE.

Lucas
-----
ASSIMILATE, Inc.
LA, CA, USA
 
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