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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Autodesk Red Workflow

Does this just do what crimson did externally but now on the Autodesk workstation itself ?
 
This is just an R3D importer. Define your metadata, import to DPX in the background, and work internally with DPX. No realtime R3D playback. It's nice to have an importer directly in your app but its not as exciting as I thought their integration would be.
 
Very very disapointing implementation...
I have 2 smokes here (one 2K and one HD)
Lets just say i was expecting a LOT more...

oh well, at least is A workflow.

Oh, does the avid ds import them natively?

-Frank Cueto
 
Very very very dissapointing
Its really no worse/the same as Avid Metafuze to MC or FCP using log and transfer. Fully native support in lustre is great, I believe that makes three real grading apps that have native support? (everyone else is using the SDK)

And yes my first response to the wiretap central workflow was not ideal
 
DS is using the SDK
Very very disapointing implementation...
I have 2 smokes here (one 2K and one HD)
Lets just say i was expecting a LOT more...

oh well, at least is A workflow.

Oh, does the avid ds import them natively?

-Frank Cueto
 
From my understanding EVERYONE but SCRATCH is using the SDK...

I believe filmlight release this week the native support for R3D (we got a Baselight here as well, crossing fingers for that one)
 
And yes my first response to the wiretap central workflow was not ideal

less than ideal, maybe...but a very welcome addition indeed. Wiretap has increased our productivity 10 fold working w/ r3d files. Plus w/ wiretap you can easily browse thru all your footage and review your metadata changes in realtime on the included viewer.
 
Someone mention it was fully native at the booth but maybe they really meant via SDK? I checked back and it is via SDK
From my understanding EVERYONE but SCRATCH is using the SDK...

I believe filmlight release this week the native support for R3D (we got a Baselight here as well, crossing fingers for that one)
 
"For Lustre running on Microsoft® Windows® operating system, compressed media support for formats such as R3D and QuickTime is available by running transcoding services on a network-connected remote Linux based server. For optimal playback performance, infiniband networking is recommended."

"Compressed media transcoding support can also be handled remotely by a network connected Linux-based server."

"Import of compressed media such as RED ONE R3D™, Apple® QuickTime®, and MXF files for Lustre on Linux® only. Remote transcoding of compressed media on Linux Servers."
 
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