PatrickWebb
Well-known member
G'day all,
I'm looking into some 3D design to make a virtual gallery and concert hall for a client. I will have some help from some tech crew. However, I wanted to pick some minds here first before getting into the initial developments.
As far as the concept goes, I will be filming and taking photos of an establishment that has several rooms. These rooms will be utilised as virtual gallery spaces, essentially to sell work online. My contact in a local university has a 3D "scanning" machine – here is where it gets a little blurry for me, – that scans a room and then creates a 3D model of the space. Now, I am not 100% sure that this does a great job, especially rendering details. This is where my thoughts come in on using an EPIC and the internal XYZ gyro to help drive the virtual space and then possibly film that space, capturing in 5K, 6K, 8K whatever, those details and have them transferred into / onto that digital / virtual model.
Now, is that something that is possible here? Or is it more rigid that I like to imagine here?
If so, would I then need to take the camera into the place, already having the virtual place scanned and scaled and then use the camera after, program it somehow into the Virtual World, then translate the XYZ Gyro in relation to the 3D world, then take hi res stills from the camera and implement them into that world?
Gosh, I feel like that it is getting complicated there.
Essentially, I want to get as close to the real thing, representing the space(s) as true to life as possible. Afterwards, the artworks, or item of sale, would be 3D-ally created by creating the image first and then setting that image upon the 3D framework designed for, let's say a painting ~ essentially a 2D piece. However, my client wants even more details: right up to the relief/texture of the paint strokes on an art piece.
It is ambitious, I know, however, I feel it is do-able to this degree of detail.
Then, when the 3D world has been generated / created, I can get my DoP nerd on and light the damn place up with the 3D designers.
Let me know if I should clarify something here! It is pretty in depth. I have been on the organising of this for a while and I've been wanting to implement the camera here successfully into the mission!
Cheers in advance for the consideration to help here! :driving:
I'm looking into some 3D design to make a virtual gallery and concert hall for a client. I will have some help from some tech crew. However, I wanted to pick some minds here first before getting into the initial developments.
As far as the concept goes, I will be filming and taking photos of an establishment that has several rooms. These rooms will be utilised as virtual gallery spaces, essentially to sell work online. My contact in a local university has a 3D "scanning" machine – here is where it gets a little blurry for me, – that scans a room and then creates a 3D model of the space. Now, I am not 100% sure that this does a great job, especially rendering details. This is where my thoughts come in on using an EPIC and the internal XYZ gyro to help drive the virtual space and then possibly film that space, capturing in 5K, 6K, 8K whatever, those details and have them transferred into / onto that digital / virtual model.
Now, is that something that is possible here? Or is it more rigid that I like to imagine here?
If so, would I then need to take the camera into the place, already having the virtual place scanned and scaled and then use the camera after, program it somehow into the Virtual World, then translate the XYZ Gyro in relation to the 3D world, then take hi res stills from the camera and implement them into that world?
Gosh, I feel like that it is getting complicated there.
Essentially, I want to get as close to the real thing, representing the space(s) as true to life as possible. Afterwards, the artworks, or item of sale, would be 3D-ally created by creating the image first and then setting that image upon the 3D framework designed for, let's say a painting ~ essentially a 2D piece. However, my client wants even more details: right up to the relief/texture of the paint strokes on an art piece.
It is ambitious, I know, however, I feel it is do-able to this degree of detail.
Then, when the 3D world has been generated / created, I can get my DoP nerd on and light the damn place up with the 3D designers.
Let me know if I should clarify something here! It is pretty in depth. I have been on the organising of this for a while and I've been wanting to implement the camera here successfully into the mission!
Cheers in advance for the consideration to help here! :driving: