Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)
Epic S35's 5K FF is 5120x2700 and is a 1.896:1 aspect ratio.
1.896: is also the ratio for the 4k/2k DCI formats:
4096x2160 = 1.896:1
2048x1080 = 1.896:1
Epic S35's 5K FF is 5120x2700 and is a 1.896:1 aspect ratio.
1.896: is also the ratio for the 4k/2k DCI formats:
4096x2160 = 1.896:1
2048x1080 = 1.896:1
These builds are prerelease builds to get feedback from a wider testing group.
Please send log files and crash reports directly to redcinex at red.com.
(bug reports only please)
REDcineX Build 247:
http://red.cachefly.net/redcinex/REDCINE-X_build_247_mac.zip...
We're posting this build to get a wider testing group.
It's not a release build.
Please send log files and crash reports directly to redcinex at red.com.
(bug reports only please, we're not focusing on features at the moment)
REDcineX...
Adding more AR on the OLPF has a negative impact on the IR cut performance. We continue to try to find improvements in the IR/OLPF though.
Two examples from apocalypse now with backreflections off the film and rear element:
We're looking for customer feedback, stories, feature/workflow requests, bugs, etc. regarding the Adobe workflow. Please email me directly at deanan - a t - red.
Courtesy of David Helmly of Adobe:
Blog article (includes online version of the workflow guide):
http://blogs.adobe.com/davtechtable/2008/12/native_red_camera_files_cs4.html#more
and Adobe TV:
http://tv.adobe.com/#vi+f1510v1004
The REDcode Importer plug-in when released will be for CS4 only --- it's specifically tuned for CS4, and CS4 has a new architecture that enables much better large memory usage with 64 bit OS (Win / Mac) making it a much better place to do RED workflows.
The plugin will be released sometime in...
We've started to email the SDK bundles out. We're not fully automated yet so it will take some time to get them all out. The first batch is going out tonight and the rest will go out tomorrow.
Deanan
Quick update on SDK and Adobe support:
The alpha testers found a few bugs that prevented us from releasing today.
SDK is very very close with just a few small bugs to squash.
We will start emailing out the SDK on Monday.
The Adobe importer has a few very annoying bugs that we'd like to clean...
We've had a few questions lately from customers seeing flicker with tungsten sources especially at higher frame rates where you can't sync the shutter to 50/60Hz.
Tungsten sources can flicker because they aren't truly continuous sources.
Most tungsten sources don't appear to flicker because...