Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)
The R3D is 60sec long, I just use 4 seconds from 10th second and speed up by 200%, the duration is 2 seconds. After rendering and back to FCP, I get 2sec shot in timeline with correct in point and incorrect speed (100%). Playing the rendered QT file, it starts from the in point I set in FCP, but...